Showing posts with label deck lists. Show all posts
Showing posts with label deck lists. Show all posts

Monday, May 11, 2020

Angel Feather Deck Profiles (Protect 1 and Protect 2 builds)

Hello Cardfighters!  Major Spades with 2 different deck builds that feature the clan Angel Feather.  My first build will be a Protect 1 build and the second a Protect 2 build.  I like Angel Feather's unique mechanic of manipulating the damage zone.  Now with Angel Feather in the Shinemon Arc, Angel Feather had the ability to board control, but Cleanup Celestial Ramiel Reverse was the first unit to do that but not that much.  However, Angel Feather now having damage zone manipulation and board control is fun.  Far as I can remember, I played Angels when Ramiel and Zerachiel came out during break ride era.  The strengths of Angel Feather now is that it has units that heal on ride like Metatron and Malkuth, they have a unit that can superior ride and generate mutiple Protect markers (Zerachiel) and they have the option to board control.  The weaknesses I can think of is that its very reliant on having Malkuth be the first ride for early healing or dealing an early damage to the opponent's Vanguard, it is a Protect deck which means it may or may not fair well with Accel match ups and it doesn't do well against clans that rush or pressure early game.  The Protect 1 build is meant to maintain damage, controlling opponent's board state and filling up board from Malkuth skill.  Protect 2 build loses that board control and mainly focus on generating as much markers on board to pop off Amputation and Sectio Angel's skills utilizing the Protect 2 gift by having Sectio intercept from anywhere and becoming a big shield depending on how many markers are on her plus having Amputation Angel gain 15k and sentinel restrict.  Now to the profiles:


Angel Feather Protect 1

Grade 3's:
4x: Arch-aider, Malkuth-melekh (Primary first ride, it heals if opponent's Vanguard is at grade 3, but it deals a damage to them if a lower grade, it also calls out 3 units and gives the front row 5k for an exchange of a damage check on Malkuth.)
3x: Cosmo Healer, Ergodiel (Another target to ride if not Malkuth, she board controls, she gains 5k for each face up damage in opponent's damage zone and gains a critical.)
2x: Crimson Impact, Metatron (Great late game ride, she heals when riding on a grade 3, gains 15k and recycles a damage zone card back to deck.)

Grade 2's:
4x: Aid-roid, Zayin (Spot removes pesky units, gains 10k when an opponent's unit is sent from rear guard to damage but retires at the end it attacked.)
4x: Freezing Granter (Spot removes, gains 5k for every face up card on opponent's damage.)
3x: Hygienist Angel (A beat stick that gains 5k for every card in your damage.)

Grade 1's:
4x: Healthful Intendant (When rode upon, she superior calls herself to rear guard, and she gains 5k whenever the opponent gets damaged.)
4x: Auscultate Angel (Searcher for Malkuth-melekh.)
3x: Aid-roid, Lamedo (Gains 5k when opponent gets damaged and gives sentinel restriction to the boosted unit.)
2x: Multi-medical Angel (Draws 2 cards and discards 1 whenever a new card is put in your damage, and he goes to the bottom of the deck when ability triggers.)

Grade 0's:
4x: Critical Hit Angel (Critical)
3x: Hot Shot Celestial, Samyaza (Critical)
4x: Battle Cupid, Nociel (Draw PG)
1x: Bouquet Toss Messenger (Draw)
4x: Sunny Smile Angel (Heal)
1x: First Aid Celestial, Peniel (Starting Vanguard)


Angel Feather Protect 2

Grade 3's:
4x: Arch-aider, Malkuth-melekh
3x: Solidity Celestial, Zerachiel (Superior rides from damage and gives front row 3k for each new damage on your end.  A good way to generate Protect 2 markers quick.)
2x: Crimson Impact, Metatron

Grade 2's:
4x: Amputation Angel (Gains 15k if there is a Protect 2 marker in the same column as her and she gains sentinel restrict if there are 3 or more Protect 2 markers on board.)
4x: Aid-roid, Zayin
3x: Hygienist Angel

Grade 1's:
4x: Sectio Angel (She can intercept, intercept from the back row and cannot be chosen by effects if there is a Protect 2 marker in the same column as her.)
4x: Healthful Intendant
2x: Aid-roid, Lamedo
3x: Auscultate Angel

Grade 0's:
4x: Critical Hit Angel (Critical)
4x: Hot Shot Celestial, Samyaza (Critical)
4x: Battle Cupid, Nociel (Draw PG)
4x: Sunny Smile Angel (Heal)
1x: First Aid Celestial, Peniel (Starting Vanguard)







Gold Paladin Triple Threat Deck Profiles Agravain, Ezel and Garmore

Hello Cardfighters!  Major Spades presenting a triple threat deck profile that are from Gold Paladin.  These deck profiles for Golds that I will be presenting are: Agravain, Ezel and Garmore.  I love Golds!  Great Silver Wolf, Garmore is my avatar.  They're my first clan I started out with when I was introduced to Vanguard.  It was the Garmore limit break deck that I started with.  With some learning, it evolved into my personal favorite competitive deck Garmore/Pellinore.  I love Gold Paladin's mechanic of superior calling units from deck to rear guard circles to fill up a board.  My personal favorite Gold Paladin user in the anime is Taiyou Asukawa in Vanguard G who his avatar is Gurguit.  Now into the strengths of Gold Paladin.  They fill up board quickly, they have a lot of muti-attacking and a lot of late game finishers.  The weaknesses are that they don't favor too well with defensive triggers and units that board wipe hurts Gold Paladin a little unless players have the resources to get back their fallen comrades.  First we will talk about Agravain's deck purpose, Agravain is meant to have multiple superior calls, attacks and deck compression for triggers.  The late game finisher is that having the 12 cards in soul will make the opponent guard with only normal units.  Now Ezel's purpose is to superior ride a lot to generate as much Accel circles as possible while having the opponent's Vanguard at a low grade, and units that fill up board early game gives huge guarding pressure on the opponent including Platina Ezel altering drive checks for triggers and calling additional attackers.  Last is Garmore, Garmore's purpose is to fill up board as fast as possible before Garmore hits the board to call more units and give 6 units 3k.  The deck mainly just calls out units and overwhelms the opponent with attacks with a good amount of power excluding triggers.  My opinion on Accel 1 or 2 is that it is situational, but I favor Accel 2 because of that extra draw could help in some situations.  Now lets get into the deck profiles:

Agravain

Grade 3's:
4x: Knight of Fury Agravain (Great superior caller when attacking for muti-attacks based on the number of units called before his attack and a end game with that soul blast to force opponents to guards with normal units.)
3x: Full Cavalier Dragon (Superior calls the top card to rear guard.)
3x: Battlefield Storm, Sagramore (This unit draws one and superior calls one from hand.)

Grade 2's:
4x: Advance of the Black Chains, Kahedin (Superior calls a unit from top 3 of deck to board and if Hoel is on board, draw a card, so it makes up for the discard cost.)
4x: Liberator of the Flute, Escrad (Superior calls the top card of deck to rear guard circle.  It works well with Agravain getting as much calls as possible so Agravain can call more on his attack, and Escrad gives himself 5k when placed for hitting numbers at the opponent's Vanguard.)
4x: Hard-working Knight, Arienohl (A 24k beat stick if 4 or more units were called the turn this unit is placed.)

Grade 1's:
4x: Stronghold of the Black Chains, Hoel (Great boosting unit that gives the boosted unit 5k or 10k if Kahedin is on board.)
4x: Listener of Truth, Dindrane (A unit that draws or counter charge when superior called.)
3x: Little Battler, Tron (A unit that gains 5k when placed, but it also is a pressure card that superior calls the top card of the deck if Tron's attack hits.)

Grade 0's:
4x: Greeting Drummer (Front)
4x: Dantegal (Front)
4x: Halo Shield, Mark (Draw PG)
4x: Elixir Sommelier (Heal)
1x: Spring Breeze Messenger (Starting Vanguard)


Ezel

Grade 3's:
3x: Blazing Lion, Platina Ezel (Great finisher because he alters the drive checks and one goes in the trigger zone first then the other at a rear guard circle.  He can do it twice if there are two or more grade 3's in soul.  Great for calling out more attackers from his skill.)
4x: Raven-haired Ezel (Great pressuring unit that gains 15k and a critical if there is an Incandescent Lion, Blonde Ezel in soul.  It also superior rides over Blonde Ezel to generate another Accel circle.)
4x: Incandescent Lion, Blonde Ezel (A superior ride unit from hand that requires Beaumains, Gareth and Kryph.  Great to be ahead of the opponent and it also superior calls a unit from hand while he attacks.)

Grade 2's:
4x: Knight of Superior Skills, Beaumains (A piece for the superior ride that searches the other piece Gareth and superior calls him.  Beaumains also gains 3k if superior called.)
4x: Flame Wind Lion, Wonder Ezel (This is another unit that can superior ride Blonde Ezel if Howell is on board.  It also superior calls a unit from hand when placed.)
2x: Advance of the Black Chains, Kahedin (Superior calls a unit on board and draws.)

Grade 1's:
4x: Crimson Lion Beast, Howell (One of the alternative pieces for the superior ride to Blonde Ezel, and he draws a card and superior calls a card from hand when he boost a unit if there is an Ezel Vanguard.)
3x: Stronghold of the Black Chains, Hoel (5k or 10k to boosted unit.)
3x: Listener of Truth, Dindrane (Draw a card or counter charger.)
2x: Knight of Elegant Skills, Gareth (One of the pieces for the superior ride and he gains 10k when superior called)

Grade 0's:
3x: Fortune Bell (Critical)
3x: Flame of Victory (Critical)
1x: Greeting Drummer (Front)
1x: Dantegal (Front)
4x: Halo Shield, Mark (Draw PG)
4x: Elixir Sommelier (Heal)
1x: Crimson Lion Cub, Kryph (Starting Vanguard)


Garmore




Grade 3's:
4x: Great Silver Wolf, Garmore (Superior calls a unit and gives 6 units 3k power.  If there is one or less card in hand, Garmore can protect all units from being attacked or retired.)
3x: Battlefield Storm, Sagramore (Draws a card and superior calls a unit from hand.)
3x: Blazing Lion, Platina Ezel (Alters the drive check and superior calls units from the drive check.)

Grade 2's:
4x: Advance of the Black Chains, Kahedin (Superior calls and draws a card if Hoel is on board.)
4x: Hard-working Knight, Arienohl (24k beat stick.)
3x: Player of the Holy Bow, Viviane (Superior calls a unit from top 3 of deck and she gains 3k.)

Grade 1's:
4x: Stronghold of the Black Chains, Hoel (5k or 10k power to boosted unit)
4x: Listener of Truth, Dindrane (Draws a card or counter charges)
4x: Knight of Energetic Steel, Blennius (This unit draws a card and superior calls a card from hand by putting himself in soul when a grade 3 Vanguard is placed.)

Grade 0's:
4x: Greeting Drummer (Front)
4x: Dantegal (Front)
4x: Halo Shield, Mark (Draw PG)
4x: Elixir Sommelier (Heal)
1x: Spring Breeze Messenger (Starting Vanguard)                                         






Saturday, February 18, 2017

Murakumo Shadowstich

Murakumo Shadowstich

Hello Cardfighters!  Major Spades with another deck profile to present to you.  This time it is Murakumo, and its unique ability shadowstich.  Shadowstich is an ability that activates when your unit's attack didn't hit the opponent's Vanguard and certain effects kick off like extra power to other units or multiple attacks.  I love this deck and its mechanics.  Now lets get into the deck profile.

Grade 3's: 
4x: Stealth Rogue of Revelation, Yasuie (This unit's generation break 2 gives me an extra rear guard when one of my units is returned to the deck from my unit's skills.  His stride break makes me clone one unit and search up to two units and call them to separate rear guard circles.)
4x: Covert Demonic Dragon, Hyakki Vogue Reverse (This unit's on ride effect lets me clone Hyakki Vogue and calls it to rear guard circle and at the end of the turn return the called unit to my hand.  The limit break gives 3 of my Hyakki Vogues 10k for just the cost of locking 2 of my rear guards.)

Grade 2's:
4x: Stealth Dragon, Runestar (When this unit attacks, I can call up to one Runestar to rear guard circle and at the end of the turn it goes to my hand.)
4x: Stealth Dragon, Yashabayashi (When this unit is placed on rear guard, I soul blast and this unit gets 2k and shadowstich.  The unit's shadowstich ability counter charges and gives another unit 2k.  It can also attack from the back row if I have a Yasuie Vanguard.)
3x: Stealth Dragon, Oboro Keeper (This unit searches me a grade 3 from deck if i send two of this unit into my deck.)

Grade 1's:
2x: Stealth Dragon, Mangy Shooter (This unit's shadowstich ability gives another unit 5k by sending this unit to the bottom of the deck if it doesn't hit the Vanguard.)
4x: Stealth Beast, White Heron (Unflipping perfect guards)
4x: Stealth Dragon, Onibayashi (This unit's shadowstich is that it soul charges itself and counter charges and draws when my other unit attack hits the opponent's Vanguard, and I have to have a Yasuie Vanguard to activate this effect.)
4x: Gateway Stealth Rogue, Ataka (Stride fodder and Yasuie searcher)

Grade 0's:
4x: Stealth Rogue of the Fiendish Blade, Masamura (Critical trigger for Yasuie that gives 5k to a Yasuie Vanguard and draw.)
2x: Stealth Beast, Cat Devil (Critical that soul charges itself and gives another unit 3k.)
4x: Stealth Dragon, Hiden Scroll (Stand trigger that sends itself into the deck and can clone one of my rear guards and can make me search up to 2 of the chosen unit and call them to separate rear guard circles.)
2x: Stealth Beast, Drench Serpent (Stand trigger that has a shadowstich ability.  It's ability is that if the attack didn't hit while this unit boosted, I can counter charge 1 and soul charge 1 and give another unit 4k.)
4x: Stealth Fiend, Yukihime (Heal)
1x: Stealth Demon of Crow Feathers, Fugen (Forerunner that has a shadowstich ability when this unit boost and the attack didn't hit, move this unit to open rear guard as stand in the back row.  The other ability is to rest this unit and put a normal unit from drop to bottom of the deck.  If the unit has shadowstich, choose one of your units and give it 3k.)

Strides:
1x: Snow Element, Blizza (Stride unit that gets 5k for every face up G unit for one counterblast.)
4x: Ambush Demon Stealth Dragon, Homura Raider (Restanding stride unit if I send 3 units with the same name to my deck and this unit will only have twin drive.)
2x: Ambush Demon Stealth Dragon, Onibibu Radar (Stride unit that lets me call a unit from hand and give it 2k and the ability to attack from the back row.)
2x: Ambush Demon Stealth Rogue, Yasuie Temma (Stride unit that has a shadowstich ability to call rear guards with the same name if my original rear guard's attack didn't hit the Vanguard.)
1x: Ambush Demon Stealth Rogue, Kagamijishi (Stride unit that gives my units with the same name 2k and the ability to attack from the back row.)
1x: Ambush Demon Stealth Dragon, Hyakki Vogue Nayuta (Stride unit that sends a cards with Hyakki in its card name to the bottom of my deck and I choose a unit and clone that and call it to rear guard with a 10k boost if I have a Hyakki heart.)
1x: Ambush Demon Stealth Dragon, Shibarakku Buster (Stride unit that lets me clone one of my units and give that unit drive check.)
2x: Ambush Demon Stealth Fiend, Hougen Wing (G-guardian that lets me choose one of my grade 1 or greater rear guards and clone it to call to guardian circle.  After the unit is guarding, it goes to the bottom of my deck.)
1x: Ambush Demon Stealth Rogue, Shishiyuzuki (G-guardian that lets me choose one of my units and move it to guardian circle and it gets 5k shield and I get to search for units with the same card name to guardian circle.)
1x: Metal Element, Scryew (G-guardian that gets 10k shield extra if I discard a card from hand.)



Sunday, December 21, 2014

Gold Paladin - Golden Rabbit in the Moon's Shadow

Winter break is finally here!  So, I suppose I owe the blog a deck list for sure, lol.

Tested this deck today.  It was so fun and amazing that I'm left nearly speechless.  THANK YOU BT16 VER:E!  YOU DID SOMETHING RIGHT.

And so, I present my new and improved Pellinore deck!  (did i ever even post the 1st full pellinore/gerard version?)


Friday, May 30, 2014

“Prehistoric Beast Claim this Habitat as your own Tachikaze Roar!”



Hello again Cardfighters.  As I announced on my Dark Irregulars page, I am now going to share a double feature profile with two deck builds from the Tachikaze clan before I go to FanimeCon.  One is the Raptor Colonel chain ride, and the other is the new Ancient Dragons.  Tachikaze is well known for their mechanic of sacrificing their own rear guards to get power boost and additional skills.  It does make sense that dinosaurs need to feed to live and get stronger.  Overall I love the deck mechanic, and I freaking loved dinosaurs as a kid.  My favorite dinosaur is always the Stegosaurus.  I love how it has plates on its body and a sharp spiked tail as a defense.  Also, I loved how Stegosaurus was featured in the movie “Jurassic Park: The Lost World.”  I was a big fan of all the Jurassic Park movies and looking forward to Jurassic World in the future.  Also, Tachikaze also made me remember a show I used to love that was shown on Cartoon Network and Toonami was “Zoids.”  Zoids is a show about giant robotic dinosaurs and beast fighting while being piloted by humans.  Tachikaze reminded me soo much about that show ever since the Raptor series for Vanguard came out.  Now, Ancient Dragons represent full-fledged dinosaurs.  Ancient Dragons is its own deck archetype that unleashes the full potential of the Tachikaze clan.  Well that’s enough about my personal liking of Tachikaze, here is my two builds that I enjoy a lot.

Raptor Colonel Chain Ride:

Grade 0’s:
1x Military Dragon, Raptor Soldier (starting Vanguard for the chain ride)
4x Ironclad Dragon, Steelsaurus (Heal)
4x Dragon Bird, Firepteryx (Critical)
4x Black Cannon Tiger (Critical)
4x Carry Trilobite (Draw)

Grade 1’s:
4x Military Dragon, Raptor Sergeant (grade 1 for the raptor ride chain that lets me search the top 7 cards of my deck for a Raptor Captain or Raptor Colonel and add it to my hand if I rode over the grade 0 raptor)
4x Archbird (perfect guard)
3x Sonic Noa (8k booster)
3x Winged Dragon, Beamptero (a unit that gives another Tachikaze unit 3k when this unit is retired during battle)

Grade 2’s:
4x Military Dragon, Raptor Captain (grade 2 for the raptor ride chain and its additional skill superior calls a Raptor Sergeant onto a rear guard circle if I have the grade 0 and grade 1 raptor in my soul, and it gains 1000k for the whole game if Raptor Sergeant is in the soul)
4x Ravenous Dragon, Megarex (10k attacker)
4x Winged Dragon, Slashptero (a unit like Beamptero that gives a unit 3k when this unit is retired during battle)

Grade 3’s:
4x Military Dragon, Raptor Colonel (grade 3 of the raptor ride chain and its gets 1000k for the whole match when you have Raptor Captain in the soul, and its ride skill is that if you have all the raptors in the soul and Raptor Colonel rode on the Raptor Captain then you can search from your deck a Raptor Captain and superior call it to a rear guard circle.  Its limit break is to counter blast 1 and retire 2 Tachikaze rear guards.  While Colonel is attacking, it gains the total attack of the Tachikaze rear guards that were retired by the skill)
3x Destruction Dragon, Dark Rex (this unit’s limit break is to bind this card and give a Tachikaze unit 3k.  When your Vanguard didn’t hit, you retire 3 Tachikaze rear guards and superior ride this card from the bind zone for an additional attack)

Thursday, May 1, 2014

“Rise from the Abyss and Set Sail Granblue”



Hello Cardfighters.  I am back with a few more deck profiles in line.  So far I have been play testing for quite a while to fine tune my decks.  Now, I have improved some of my decks to my liking.  First off, I want to say that Granblue is one of my favorite clans.  Why?  I like them because it has pirates, vampires, zombies and a lot of characters from the abyss of the ocean.  It is also a Pirates of the Caribbean deck to me since I am a big fan of it.  Overall, I love the deck mechanic of Granblue of calling units from the drop zone.  Since the new break ride and support for them came out from Booster Set 12: Catastrophic Outbreak, it gives them that extra field presence and power boost.  Even one of my friends is playing my deck every time we get the chance, and he loves how fun Granblue is even though it’s his favorite clan.  The version I am running is Lord of the Seven Seas, Nightmist and Ice Prison Necromancer, Cocytus.  I was never a fan of Cocytus reverse form because of that additional milling.  The effect is nice, but I mill too much then I deck out.  That’s why I have the Ruin Shades to help with that for this deck.  So, here is my Granblue deck profile, and I hope u enjoy it.

Thursday, April 3, 2014

“Blossom and Show the World of Your Everlasting Beauty, Bloom Neo Nectar Arboros Dragon Sephirot and Maiden of Venus Trap Reverse!”



Hello Cardfighters!  I am back with a double feature deck profile coming at you with my current Neo Nectar Arboros Dragon build, and the other deck is my future Maiden build.  I know St. Patrick’s Day passed, and I wanted to present these articles on that day.  However, I was tied up with cosplay gatherings and deck experimenting, so I apologize for not keeping a constant flow of articles.  I want to wish you all a late St. Patrick’s Day greeting and an April Fool’s too.  I will try my best to get more articles posted.  I have been working on an additional ten articles that will be posted shortly.  Without further ado, I will present my Arboros Dragon and Maiden decks.  Neo Nectar has been one of my favorite clans along with the other twelve clans I run, but my reason why I chose Neo Nectar as one of my decks is that I have been a person who loves the beauty of nature.  I have been to hikes and nature walks, and I love the calm and soothing atmosphere especially the sound of the ocean and rain forests.  Also, a song by Hatsune Miku called “Blue Green” kind of remind me of the sound of nature and the destructive force of it when I heard it.  That is how beautiful, yet destructive Neo Nectar can be.  Here is my Sephirot and Maiden builds.

Friday, February 14, 2014

“Foresee the Future, Magical Magus Shine!”



Hello Everyone!  I want to say Happy Valentine’s Day or Single Appreciation Day to the Trigger Capital team and to all Cardfighters.  I have another deck profile I been testing out (proxy deck), and I am very excited to build it when it comes out in extra booster set 7: “Mystical Magus” in April this year.  Since I like wizards and magic (Harry Potter fan, Ragnarok Online fan (wizard class) and any anime that has magic and wizards), Magus of the Oracle Think Tank clan felt like a perfect fit for my interest.  This deck amazes me on how it gives me good draw and hand power and arrange the cards on the top of your deck in any order.  The deck pretty much alters outcomes for the whole game just by some of the Magus’s skills of looking at the top card(s) on your deck and stacking triggers on top.  To fit this lovable holiday, I present to you my Magus build.

Thursday, February 13, 2014

Vanquish the Evil and Shine with Righteous Justice, “Super Dimension Robo, Daikaiser!”


Hello Everyone, I apologize if I haven’t been posting in a while, but I was busy with cosplay gatherings and future gathering preparations.  However, I have a new deck profile that I enjoy soo much, which is my Dimensional Robo, Daikaiser build, or my Dimensional Robos Unite.  To begin with, Dimensional Robo is one of my personal favorite clans.  The reason why I like Dimensional Robos is that they kind of remind me of my favorite TV shows the Power Rangers and Transformers when I was a kid.  I love how they all transform and unite into one strong warrior to fight all evil that threatens the universe.  However, some of the new Dimensional Robo cards from the new upcoming trial deck number 12: “Dimensional Brave Kaiser,” and set 13: “Catastrophic Outbreak,” they do appear more like Transformers than Power Rangers and also a tiny bit of Gurren Lagann reference too, but I still like them.  These brave warriors are the galactic protectors of the planet Cray.  Let’s begin the deck profile. 

“It’s Showtime!” Pale Moon: Nightmare Doll Chelsea Takes the Stage


Hello Cardfighters!  I am back with another fun deck profile on the new upcoming Pale Moon support from booster set 12 "Binding Force of the Black Rings."   Pale Moon is one of my favorite clans next to my Gold Paladins and my other 10 different clans I play.  Pale Moon has been a personal favorite because all the units kind of make me reminisce my past as a child when I went to see my first circus performance with my father at a Ringling Bros. and Barnum & Bailey in Anaheim, California.  The show was fantastic, and I loved it.  I always love the elephants and the fun festivities the circus presents, and Pale Moon’s clan mechanic is just fun and makes me relive the experience at the circus with their mechanic of coming out of the soul and back in like a disappearance act.  In booster set 12, I am making Chelsea, and I am also making my silver thorn deck too.  My favorite Pale Moon cards are the Nightmare Dolls and Midnight Bunny because they are soo cute.  Silver Thorns I like because the artwork on them are soo cool, and their mechanic is fun too.  So, roll up the curtains and let the show begin.  I present to you Cray's darkest and greatest performers of the Pale Moon clan.  This is my Pale Moon Nightmare Doll Chelsea deck profile along with Miracle Pop Ava (break ride).

Monday, January 6, 2014

Bermuda Triangle: PR♥ISM’s Melody to Victory

Hello everybody, I am back with another passionate article.  First of all, I want to wish all of you happy holidays, and I hope your holiday festivities are full of fun and excitement.  Since it’s the holidays, Bermuda Triangles have that nice velvet voice and energy that will get the crowd cheering and singing along, and I feel it is time for them to get the spotlight on this article.  Why I love Bermuda Triangle?  Cause they are soo cute.  Plus I always love the beautiful ocean and the wonderful creatures that inhabit it.  So here are the dazzling divas themselves, the Bermuda Triangles and the PR♥ISM gang will be the deck profile I will be talking about when I took this deck into the Cardfight Vanguard World Championship 2013 regional in Pasadena, California.

Saturday, January 4, 2014

Oracle Think Tank - Goddess of the Sun Amaterasu Deck Profile

Hello all, it's been a while since my introduction post and I don't really have much to say for myself since, while half of it was due to the holidays and other obligations taking up time, the other half was just me plain procrastinating.

Moving on, I was originally going to be starting a mini-series with this post, but that will be put on hold until I can take the time to plan it out more. In the meantime however, I shall present to you all a deck I recently completed a few weeks ago and have been having a lot of fun with. Also, this deck was inspired by a similar decklist by a good member of the Cardfight Vanguard wiki, Xeamnz, so do go check out his rendition of the deck too if you're interested. With that said, onto the decklist!

Thursday, January 2, 2014

“Liberators Unite!” The Wolf Fang Liberator General Calls You to Battle



 Hello again.  I want to wish all of you and the Trigger Capital members a Happy New Year.  As the New Year begins, I want to kick off with a few deck profiles in these future articles.  As you read the title, yes I will be doing a deck profile on a Gold Paladin Liberator build, but it’s a deck that involves my avatar (yay he is a Liberator) Wolf Fang Liberator Garmore fighting along with his majesty Liberator of the Round Table, Alfred.  Since its 2014, it also means that the dawn of the Link Joker will rise upon us, so I will vanquish Link Joker and shatter the dark rings with the power of Garmore and the Liberators.  I have been play testing the deck a lot online and friendly cardfights with a proxy deck of my Garmore Liberator build, and it seems to work on my end of play testing against other clans.  However, Link Joker in my opinion will be the hardest challenge for me.  I am really looking forward to running the deck when booster set 12 comes out in English format.

Tuesday, December 24, 2013

Oracle Think Tank - Of Clashing Blades and LOVE

Well, it was suggested that I make a festive decklist for the holiday season.  And so, this is just something I've had my eye on for a while (can't wait for that extra booster to come out).

This is one of those decks where I looked at the grade 3 vanguards first, and built the rest around it.
Also, this deck is really lore driven.  The battle sisters really are awesome.  I'd watch a spinoff vanguard series about them...seriously, I would.


Monday, October 7, 2013

Royal Paladin - Majesty Lord Bastard

I feel better now that the hype is gone.  I still feel bad about this though.  A non budget RP deck running 0 Palamedes...  Yup, I feel awful.

Welp, I'll get it over with.  It's pretty consistent at least.

Wednesday, September 4, 2013

Hybrid - Tsukuyomi's Ocean Voyage

A good friend of mine has a deck like this.  It was very interesting, so I made my own variation after playing his deck a few times.

If you happen to be in the area and go to C&J Collectibles a lot, you might recognize it.

Spike Brothers - Mech Emperor

In keeping with building a collection of decklists...

And making posts regularly.

Wednesday, August 14, 2013

Dragon∞Blade's [Narukami - Thunder Break / Dungaree]

I wasn't a fan of Vermillion, but I wanted to play Narukami.  So I came up with this BS.
Cheap decks are great!

Tuesday, August 13, 2013

Great Nature - Leo-pald's Hamster Farm

Haven't played this deck in a while.  If anything seems off, put in a comment.  I might have messed up somewhere.


Thursday, August 8, 2013

Granblue - Only 4

It's THAT deck.

Well, no, not the 1 Monster Frank deck (although that's also hilarious).

The 4 G3 deck.
Really budget.  Really fun.