Thursday, April 3, 2014

“Blossom and Show the World of Your Everlasting Beauty, Bloom Neo Nectar Arboros Dragon Sephirot and Maiden of Venus Trap Reverse!”



Hello Cardfighters!  I am back with a double feature deck profile coming at you with my current Neo Nectar Arboros Dragon build, and the other deck is my future Maiden build.  I know St. Patrick’s Day passed, and I wanted to present these articles on that day.  However, I was tied up with cosplay gatherings and deck experimenting, so I apologize for not keeping a constant flow of articles.  I want to wish you all a late St. Patrick’s Day greeting and an April Fool’s too.  I will try my best to get more articles posted.  I have been working on an additional ten articles that will be posted shortly.  Without further ado, I will present my Arboros Dragon and Maiden decks.  Neo Nectar has been one of my favorite clans along with the other twelve clans I run, but my reason why I chose Neo Nectar as one of my decks is that I have been a person who loves the beauty of nature.  I have been to hikes and nature walks, and I love the calm and soothing atmosphere especially the sound of the ocean and rain forests.  Also, a song by Hatsune Miku called “Blue Green” kind of remind me of the sound of nature and the destructive force of it when I heard it.  That is how beautiful, yet destructive Neo Nectar can be.  Here is my Sephirot and Maiden builds.

Arboros Dragon, Sephirot ride chain
Grade 3’s:
4x Arboros Dragon, Sephirot (grade 3 for Arboros ride chain which it has a limit break that gives 3k to all your Neo Nectar rear guards with the same name)
4x Maiden of Trailing Rose (counter blast 1 and discard a copy of her to look at the top 5 cards and superior call two Neo Nectar units from among those top 5 cards)

Grade 2’s:
4x Arboros Dragon, Timber (grade 2 for Arboros chain ride)
4x Maiden of Rainbow Wood (counter blast 2 and draw a card when this card hits any unit)
3x Glass Beads Dragon (counter blast 2 and draw a card when this card hits any unit)

Grade 1’s:
4x Arboros Dragon, Branch (grade 1 chain ride for Arboros)
4x Corolla Dragon (8k booster)
4x Maiden of Blossom Rain (perfect guard)
2x Caramel Popcorn (7k booster counter blast 1 to give it +1000)

Grade 0’s:
1x Arboros Dragon, Ratoon (starting Vanguard)
4x Chestnut Bullet (critical)
4x Night Queen Musketeer, Daniel (critical)
4x Four Leaf Fairy (draw)
4x Sweet Honey (heal)     

Maiden of Venus Trap "Яeverse" deck
Grade 3’s:
4x Maiden of Venus Trap "Яeverse" (counter blast 1 and lock one unit of yours to look up the top 5 cards of your deck and superior call a Neo Nectar with a 5k boost onto a rear guard circle)
4x Lord of the Deep Forests, Master Wisteria (break ride that helps fill up your field with same copies of rear guards by counter blasting 1 and choosing up of one of each Neo Nectar rear guard and superior call exact copies of your rear guards onto your field)

Grade 2’s:
4x Maiden of Rainbow Wood
4x Maiden of Cherry Bloom (when this unit hits Vanguard, counter blast 1 and soul blast one to superior call Maiden of Cherry Stone in rear guard in rest and shuffle)
3x White Rose Musketeer, Alberto (damage unflipper)

Grade 1’s:
4x Corolla Dragon
4x Maiden of Blossom Rain
4x Maiden of Cherry Stone (when your attack hits Vanguard while this unit boost, you superior call Maiden of Cherry Bloom onto rear guard circle in rest and put this unit on top of your deck and shuffle)
2x Caramel Popcorn

Grade 0’s:
1x Maiden of Physalis (starting Vanguard)
4x Maiden of Egg Plant (draw)
4x Maiden of Morning Glory (stand)
4x Watering Elf (stand)
4x Sweet Honey (heal)

As a result, I like these two deck builds.  First, Arboros Dragon chain ride is great at pressuring and adding an additional 3k boost to rear guards with the same name by Sephirot’s limit break.  The successful chain ride is good when I get the right cards to help fill out my field by the chain ride skills.  If I don’t have a successful chain ride, I can use Maiden of Trailing Rose’s skill to help fill up my field early game until I get Sephirot late game.  Plus I love Earth dragons XD.  Last, my Maiden of Venus Trap “Reverse” is fun because of Cherry Stone and Bloom’s effect to reinforce your empty rear guard circles.  Also, I like Venus’s and Master Wisteria’s artwork even the effects too.  Kind of like a Silver Thorn Reverse but from the deck.  I love the Neo Nectar deck mechanic of reinforcing open rear guard circles like Gold Paladins.  However in my opinion, Neo Nectar has a more consistent and fast flow of getting rear guards faster from all that Nurakami, Kagero, or that Chaos Breaker retiring.  Ah I love Vanguard and the different clan mechanics.  I hope you enjoyed this double feature deck profile, and I hope to meet with you again with more deck profiles.  Take care Cardfighters. ^///^ 

Friday, February 14, 2014

“Foresee the Future, Magical Magus Shine!”



Hello Everyone!  I want to say Happy Valentine’s Day or Single Appreciation Day to the Trigger Capital team and to all Cardfighters.  I have another deck profile I been testing out (proxy deck), and I am very excited to build it when it comes out in extra booster set 7: “Mystical Magus” in April this year.  Since I like wizards and magic (Harry Potter fan, Ragnarok Online fan (wizard class) and any anime that has magic and wizards), Magus of the Oracle Think Tank clan felt like a perfect fit for my interest.  This deck amazes me on how it gives me good draw and hand power and arrange the cards on the top of your deck in any order.  The deck pretty much alters outcomes for the whole game just by some of the Magus’s skills of looking at the top card(s) on your deck and stacking triggers on top.  To fit this lovable holiday, I present to you my Magus build.

Grade 0’s:
1x Battle Sister, Éclair (starting Vanguard to help search for either Hexagonal Magus (break ride) or Pentagonal Magus)
4x Lozenge Magus (heal trigger and good card to recycle back to the deck when she is used as a booster)
4x Victory Maker (draw trigger)
4x Psychic Bird (critical trigger, and a good card to put in the soul to draw a card)
4x Battle Sister, Ginger (critical trigger)

Grade 1’s:
4x Tetra Magus (perfect guard)
4x Ripis Magus (10k attacker for Magus)
4x Crescent Magus (great 9k booster if you guess the top card right or a great way to see your top card to combo with Stellar Magus or Pentagonal Magus whether you guess wrong)
2x Circle Magus (good unit to take a sneak peek at your top card of the deck)

Grade 2’s:
4x Cuore Magus (12k attacker for Magus)
4x Stellar Magus (great card to peek at to top card for one counter blast, guess right you add the card to your hand, guess wrong you put it on top of your deck and flip one damage up)
4x Briolette Magus (great card to draw an extra card and put Briolette back on the top of the deck for other Magus skills and combos)

Grade 3’s:
4x Hexagonal Magus (Magus’s break ride that makes you look at the top 3 cards and add one to your hand and putting the other 2 cards on top of your deck in any order.  It’s great for stacking triggers if you got them among the top 3 cards, and the additional 10k attack gain is nice too)
3x Pentagonal Magus (It’s a great card when it attacks.  When you guess the right card on the top of your deck, she gets an additional 5k boost and a critical along with knowing what card you will drive check (triggers good).  Also, it is easy to know the top card of your deck for Pentagonal Magus’s skill by other Magus’s skills)

Overall, I love the deck mechanic.  It stacks triggers when you use skills of various Magus.  It also provides good draw and hand power, and it makes your opponent nervous when you stack your cards a certain way from Hexagonal Magus’s skill.  That is the great thing of Oracle Think Thank because it gives you additional cards in your hand and lets you arrange the top cards to change the outcome of the match.  For my grade 2’s, I was thinking of using Silent Tom, but I wanted to make this deck a pure Magus build to fit the theme, and I am a little bit worried that Silent Tom may get banned in the future when Cardfight Vanguard makes a ban list.  In my opinion, the deck is good and fun with all the Magus units.  I hope this deck profile was a fun and enjoyable read.  Keep on fighting Cardfighters and stand up your avatar.  

Thursday, February 13, 2014

Vanquish the Evil and Shine with Righteous Justice, “Super Dimension Robo, Daikaiser!”


Hello Everyone, I apologize if I haven’t been posting in a while, but I was busy with cosplay gatherings and future gathering preparations.  However, I have a new deck profile that I enjoy soo much, which is my Dimensional Robo, Daikaiser build, or my Dimensional Robos Unite.  To begin with, Dimensional Robo is one of my personal favorite clans.  The reason why I like Dimensional Robos is that they kind of remind me of my favorite TV shows the Power Rangers and Transformers when I was a kid.  I love how they all transform and unite into one strong warrior to fight all evil that threatens the universe.  However, some of the new Dimensional Robo cards from the new upcoming trial deck number 12: “Dimensional Brave Kaiser,” and set 13: “Catastrophic Outbreak,” they do appear more like Transformers than Power Rangers and also a tiny bit of Gurren Lagann reference too, but I still like them.  These brave warriors are the galactic protectors of the planet Cray.  Let’s begin the deck profile. 

Grade 0’s:
1x Dimensional Robo, Goyusha (starting Vanguard and great for superior riding to Daikaiser or break riding on Daikaiser by putting 4 Dimensional Robo rear guards into your soul to search a grade 3 Dimensional Robo card from your deck and superior ride it onto your Vanguard)
4x Dimensional Robo, Gorescue (heal trigger)
4x Dimensional Robo, Daicrane (draw trigger)
4x Dimensional Robo, Daibattles (critical trigger and soul effect to drop zone to give Vanguard an extra 3k attack gain)
4x Justice Cobalt (critical trigger)

Grade 1’s:
2x Dimensional Robo, Daibrave (special soul effect to drop zone of counter blasting one damage when the attack hits from your Vanguard, you draw an extra card)
3x Dimensional Robo, Daimariner (special soul effect to drop zone to give your Vanguard and extra 3k gain)
4x Dimensional Robo, Daishield (perfect guard)
4x Dimensional Robo, Daitiger (10k attacker)

Grade 2’s:
4x Dimensional Robo, Daidragon (12k attacker)
4x Dimensional Robo, Kaizard (gives Vanguard 5k gain when a Dimensional Police rides this card)
3x Dimensional Robo, Daifighter (10 beatstick)

Grade 3’s:
4x Super Dimension Robo, Daikaiser (break ride that retires one of your opponent’s cards in the guardian circle when your Vanguard reveals a grade 3 from the drive check for one counter blast, and it also gets and additional 10k gain and a critical)
2x Super Dimensional Robo, Daiyusha (good grade 3 for early push with extra critical when his original attack is 14k or more by himself)
3x Ultimate Dimensional Robo, Great Daiyusha (very good grade 3 cross ride for that limit break of getting an extra 2k and one critical when your Vanguard has 3 or more Dimensional Robos in the soul and the 2k permanent base attack when Super Dimensional Robo, Daiyusha is in the soul)

Overall, I love this deck build.  It’s fun to see when you break ride on Daikaiser.  Why?  >w<  It’s good to see your opponent double guarding against your Vanguard when you break ride on top of Daikaiser.  With that extra one critical and 10k break ride gain, they have to perfect guard it twice or drop a huge amount of cards from their hand to guard because your opponent is nervous that when a grade 3 is revealed from your drive check that you can retire one of their cards in the guardian circle (perfect guard killer) to weaken their defenses.  Nothing can stand in the way of Dimensional Robos accomplishing the mission to stop evil and restore balance to the world.  I love how the deck pressures early game and hurts your opponents hand when they see a Vanguard with an extra critical(s) early game.  I hope you enjoy this deck profile, and on Valentine’s Day, I will be introducing another deck profile on my future Oracle Think Tank Magus build.  Good luck Cardfighters and keep on fighting with your full strength and passion.     

“It’s Showtime!” Pale Moon: Nightmare Doll Chelsea Takes the Stage


Hello Cardfighters!  I am back with another fun deck profile on the new upcoming Pale Moon support from booster set 12 "Binding Force of the Black Rings."   Pale Moon is one of my favorite clans next to my Gold Paladins and my other 10 different clans I play.  Pale Moon has been a personal favorite because all the units kind of make me reminisce my past as a child when I went to see my first circus performance with my father at a Ringling Bros. and Barnum & Bailey in Anaheim, California.  The show was fantastic, and I loved it.  I always love the elephants and the fun festivities the circus presents, and Pale Moon’s clan mechanic is just fun and makes me relive the experience at the circus with their mechanic of coming out of the soul and back in like a disappearance act.  In booster set 12, I am making Chelsea, and I am also making my silver thorn deck too.  My favorite Pale Moon cards are the Nightmare Dolls and Midnight Bunny because they are soo cute.  Silver Thorns I like because the artwork on them are soo cool, and their mechanic is fun too.  So, roll up the curtains and let the show begin.  I present to you Cray's darkest and greatest performers of the Pale Moon clan.  This is my Pale Moon Nightmare Doll Chelsea deck profile along with Miracle Pop Ava (break ride).

Grade 0’s:
1x Innocent Magician (starting Vanguard to look for a grade 3 Pale Moon unit and add it to your hand (Chelsea more likely)
4x Popcorn Boy (Heal)
4x Poison Juggler (Critical)
2x Dynamite Juggler (Critical)
4x Rainbow Magician (Draw)
2x Spiral Master (Draw)

Grade 1’s:
4x Hades Hypnotist (perfect guard)
4x Jumping Glenn (10 attacker and booster when she is called out from the soul)
3x Midnight Bunny (great card for pressuring your opponent to defend against her otherwise you can superior call another attacker on your rear guard circle from the soul for one counter blast when her attack hits when she is boosting a Pale Moon unit)
3x Purple Trapezist (great card to put in the soul and calling out to a rear guard circle because her effect makes you put a rear guard from your rear guard circle and calling out a Pale Moon unit from your soul to a rear guard circle, so its an additional attack)

Grade 2’s:
3x Barking Cerberus (10 beat stick)
2x Dancing Princess of the Night Sky (great card for putting a Jumping Glen, Jumping Jill, Purple Trapezist, or any Pale Moon unit from your deck into your soul for one counter blast)
4x Jumping Jill (12k attacker when she comes out from the soul)
2x Nitro Juggler (card to help soul charge)

Grade 3’s:
4x Miracle Pop, Ava (Pale Moon break ride that not only gives your Vanguard a 10k gain for the turn, but i t also gives you an additional attack for your rear guards by putting in a column of rear guards that attacked into the soul and calling any Pale Moon unit from your soul to a rear guard circle when your Vanguard attacks)
4x Nightmare Doll, Chelsea (great persona limit break that gives you more additional attacks.  Counterblast two and discard a copy of Nightmare Doll Chelsea to call out two Pale Moon units from your soul onto two rear guard circles)

I been play testing the deck a lot, and it is very fun, and I love it.  I was able to get at about five to six attacks when I combo Chelsea with Miracle Pop Ava.  I just love it.  It is soo much fun to watch the combos play out.  Especially having Glenn and Jill come out of the soul to hit for high power columns.  I hope you like this deck profile that I have presented, and I wish it is fun for you when you get the chance of playing it.  Till we meet next time Cardfighters.