Saturday, February 18, 2017

Murakumo Shadowstich

Murakumo Shadowstich

Hello Cardfighters!  Major Spades with another deck profile to present to you.  This time it is Murakumo, and its unique ability shadowstich.  Shadowstich is an ability that activates when your unit's attack didn't hit the opponent's Vanguard and certain effects kick off like extra power to other units or multiple attacks.  I love this deck and its mechanics.  Now lets get into the deck profile.

Grade 3's: 
4x: Stealth Rogue of Revelation, Yasuie (This unit's generation break 2 gives me an extra rear guard when one of my units is returned to the deck from my unit's skills.  His stride break makes me clone one unit and search up to two units and call them to separate rear guard circles.)
4x: Covert Demonic Dragon, Hyakki Vogue Reverse (This unit's on ride effect lets me clone Hyakki Vogue and calls it to rear guard circle and at the end of the turn return the called unit to my hand.  The limit break gives 3 of my Hyakki Vogues 10k for just the cost of locking 2 of my rear guards.)

Grade 2's:
4x: Stealth Dragon, Runestar (When this unit attacks, I can call up to one Runestar to rear guard circle and at the end of the turn it goes to my hand.)
4x: Stealth Dragon, Yashabayashi (When this unit is placed on rear guard, I soul blast and this unit gets 2k and shadowstich.  The unit's shadowstich ability counter charges and gives another unit 2k.  It can also attack from the back row if I have a Yasuie Vanguard.)
3x: Stealth Dragon, Oboro Keeper (This unit searches me a grade 3 from deck if i send two of this unit into my deck.)

Grade 1's:
2x: Stealth Dragon, Mangy Shooter (This unit's shadowstich ability gives another unit 5k by sending this unit to the bottom of the deck if it doesn't hit the Vanguard.)
4x: Stealth Beast, White Heron (Unflipping perfect guards)
4x: Stealth Dragon, Onibayashi (This unit's shadowstich is that it soul charges itself and counter charges and draws when my other unit attack hits the opponent's Vanguard, and I have to have a Yasuie Vanguard to activate this effect.)
4x: Gateway Stealth Rogue, Ataka (Stride fodder and Yasuie searcher)

Grade 0's:
4x: Stealth Rogue of the Fiendish Blade, Masamura (Critical trigger for Yasuie that gives 5k to a Yasuie Vanguard and draw.)
2x: Stealth Beast, Cat Devil (Critical that soul charges itself and gives another unit 3k.)
4x: Stealth Dragon, Hiden Scroll (Stand trigger that sends itself into the deck and can clone one of my rear guards and can make me search up to 2 of the chosen unit and call them to separate rear guard circles.)
2x: Stealth Beast, Drench Serpent (Stand trigger that has a shadowstich ability.  It's ability is that if the attack didn't hit while this unit boosted, I can counter charge 1 and soul charge 1 and give another unit 4k.)
4x: Stealth Fiend, Yukihime (Heal)
1x: Stealth Demon of Crow Feathers, Fugen (Forerunner that has a shadowstich ability when this unit boost and the attack didn't hit, move this unit to open rear guard as stand in the back row.  The other ability is to rest this unit and put a normal unit from drop to bottom of the deck.  If the unit has shadowstich, choose one of your units and give it 3k.)

Strides:
1x: Snow Element, Blizza (Stride unit that gets 5k for every face up G unit for one counterblast.)
4x: Ambush Demon Stealth Dragon, Homura Raider (Restanding stride unit if I send 3 units with the same name to my deck and this unit will only have twin drive.)
2x: Ambush Demon Stealth Dragon, Onibibu Radar (Stride unit that lets me call a unit from hand and give it 2k and the ability to attack from the back row.)
2x: Ambush Demon Stealth Rogue, Yasuie Temma (Stride unit that has a shadowstich ability to call rear guards with the same name if my original rear guard's attack didn't hit the Vanguard.)
1x: Ambush Demon Stealth Rogue, Kagamijishi (Stride unit that gives my units with the same name 2k and the ability to attack from the back row.)
1x: Ambush Demon Stealth Dragon, Hyakki Vogue Nayuta (Stride unit that sends a cards with Hyakki in its card name to the bottom of my deck and I choose a unit and clone that and call it to rear guard with a 10k boost if I have a Hyakki heart.)
1x: Ambush Demon Stealth Dragon, Shibarakku Buster (Stride unit that lets me clone one of my units and give that unit drive check.)
2x: Ambush Demon Stealth Fiend, Hougen Wing (G-guardian that lets me choose one of my grade 1 or greater rear guards and clone it to call to guardian circle.  After the unit is guarding, it goes to the bottom of my deck.)
1x: Ambush Demon Stealth Rogue, Shishiyuzuki (G-guardian that lets me choose one of my units and move it to guardian circle and it gets 5k shield and I get to search for units with the same card name to guardian circle.)
1x: Metal Element, Scryew (G-guardian that gets 10k shield extra if I discard a card from hand.)



Saturday, January 28, 2017

Blog Organization

Gonna start reorganizing the blog soon:

Updating "About Us" page for updated profiles.
Redoing the deck lists page to show current decks.
Tagging things that lack tags.
Maybe a new banner...
Adding an art corner for myself.

Sunday, January 22, 2017

Dimensional Robo Justice

Dimensional Robo Justice
Hello Cardfighters.  Major Spades here with another deck profile for Dimension Police.  This time it is Dimensional Robos.  The main mechanic for the deck is that it shield breaks my opponent's guardians when a grade 3 Dimension Police unit has been drove checked.  I love this deck, and I love how scared my opponents get when they guard and rethink how they will guard.  Enough about that, lets head into the deck profile.

Grade 3's:
4x: Super Dimensional Robo, Daikaiser (Break ride that gives the unit that rode on it 10k and a critical.  Also, if I drive check a grade 3, I get to retire one of my opponent's guardians.)
3x: True Ultimate Dimensional Robo, Great Daikaiser (Legion that breaks shields when I drive check grade 3 units, and it gets an additional critical when I have 3 or more Dimensional Robos in my soul.)
2x: Ultimate Dimensional Robo, Great Daiyusha (Leigon mate and cross ride unit that gets 2k power and a critical when I have 3 or more Dimensional Robos in soul.  Sadly in a ruling the critical doesn't carry on to Great Daikaiser.)

Grade 2's:
4x: Dimensional Robo, Daibazooka (This unit becomes a grade 3 when drive checked, and it counter charges and soul charges if I have Kaiser as my Vanguard.  He also gains 2k power when he attacks if I have a Kaiser Vanguard.)
4x: Dimensional Robo, Daidragon (12k attacker for Dimensional Robos)
3x: Dimensional Robo, Daijet (This unit recycles Dimensional Robo 3's and gives my Vanguard 4k and the on hit ability where I draw a card for a counterblast.)

Grade 1's:
4x: Dimensional Robo, Daishield (Perfect guard for Dimensional Robos, and I use this so that I have those 3 Dimensional Robos in soul for Great Daikaiser and Daiyusha.)
4x: Cosmic Hero Grandrope (Stride fodder)
3x: Commander Laurel (His ability makes my Vanguard restand if it hits, and I have to rest 4 units for the cost.)
2x: Dimensional Robo Operator, Yuka (This unit's generation break skill is that if I place this on rear guard she gives 4k to my Vanguard.)

Grade 0's:
4x: Dimensional Robo, Baibattles (Critical trigger that has a skill from soul which soul blast this unit and give your Vanguard 4k power.)
4x: Dimensional Ro
bo, Daiwolf (Critical)
4x: Dimensional Robo, Daicrane (Draw)
4x: Dimensional Robo, Gorescue (Heal)
1x; Cosmic Hero, Grandseed (Starting Vanguard that gains the ability when its power is raised.  If this unit is 9k or greater, it gives my Vanguard the ability to draw a card when it hits.  I can activate this ability by hitting triggers and giving the power to Grandseed to activate the ability.)

Strides:
4x: 99th-gen Dimensional Robo Commander, Great Daiearth (This unit makes me superior call a grade 2 and 3 Dimensional Robo onto the field, and he gains a critical when I have 2 or more Daiearths face up in my G-zone.)
4x: Legendary Dimensional Robo, Daikaiser Leon (This unit shield breaks when I reveal a grade 3 Dimensional Police unit from my drive checks.)
2x: Super Cosmic Hero, X-rouge (This unit gives me the ability to retire a rear guard and draw if X-rouge's power is 37k or more and it hits.  I use the trigger's power to hopefully gain this skill.)
1x: Super Cosmic Hero, X-gallop (This unit gets quadruple drive if his power is 35k or more.  Triggers don't work on this guy so I use the effects of Daibattles, Daijet or Yuka to power him up and it counts the booster behind him too.)
3x: Enigman Patriot (G guardian that gains 5k shield if my opponent's attacking Vanguard is 20k or greater.)
1x: Super Cosmic Hero, X-carivou (G guardian that gains 10k shield if my opponent's attacking Vanguard is 30k or more.  It also gives my Vanguard 4k power if I discard a card.)



Sunday, January 15, 2017

Nubatama Afterimage

Nubatama Afterimage
Hello Cardfighters its Major Spades with a deck profile for you.  Sorry for the long delay as I was taking a break from a lot of stress over time, but I will try my best to post deck profiles.  Today's is Nubatama afterimage which the deck relies on controlling your opponent's hand.  Afterimage is a special ability that activates when my opponent puts a bound card to his or her hand, and units with the afterimage ability returns to your hand if I have 6 or less cards in hand.  Its really fun to play.  I love this deck as it is one of my favorite Dragon Empire clans.  Lets head into the deck profile.

Grade 3's:
4x: Stealth Dragon, Shiranui (His first effect is that he gains 5k and a critical if you have less cards in hand, and his stride break effect makes your opponent bind a rear guard and discard a card.)
4x: Stealth Dragon, Kegareshinmyo (This card searches for an afterimage card from top 5 cards and gives 3k to a rear guard when called to rear guard circle.)

Grade 2's:
4x: Stealth Dragon, Nibikatabira (He has afterimage and he gives another unit afterimage and 3k if I have Shiranui as my Vanguard.)
4x: Stealth Beast, Tamahagane (He binds an opponent's rear guard when he is placed on rear guard or Vanguard circle.)
3x: Stealth Rouge of the Night Fog, Miyabi (When this unit attacks Vanguard, I get to choose a random card from my opponent's hand and bind it and it gains 3k if I have less cards than my opponent.)

Grade 1's:
4x: Stealth Rouge of Veils, Kurenai (Unflip perfect guard)
4x: Stealth Beast, Katarigitsune (Stride fodders and searcher for Shiranui)
3x: Stealth Dragon, Chigiregumo (This unit searches the top 3 cards for an afterimage unit and calls it to rear guard for 1 soul blast.)
3x: Tempest Stealth Rogue, Fuuki (If my opponent has 3 or more cards in hand, I can send this card to the soul and random bind a card in my opponent's hand.)

Grade 0's:
4x: Stealth Dragon, Noroi (Special critical for Shiranui)
4x; Killing Method Stealth Rogue, Samidare (Critical)
4x: Stealth Dragon, Onibidoshi (Stand trigger that makes me draw a card if i have less cards in hand and gives 3k to a unit and shuffles back in deck.  It also has afterimage.
)
4x: Stealth Fiend, Zashikihime (Heal)
1x: Stealth Rogue of the Wintry Wind, Kamojigusa (Starting Vanguard that has afterimage, and it can retire bound cards when placed on rear guard.)

Strides:
3x: Rikudo Stealth Dragon, Gedatsurakan (On hit my opponent discards a card)
3x: Rikudo Stealth Dragon, Gounrakan (When he is placed on Vanguard, my opponent chooses two of his or her rear guards and those stay on the field while the rest get bound.  If 3 or more were bounded this way, two of the bound cards get sent to the drop zone.)
4x: Rikudo Stealth Rogue, Atagolord (When he attacks the Vanguard, my opponent chooses one card from his or her hand and bind it.  If my opponent has 3 or less cards, this card gets an extra critical.)
1x: Rikudo Stealth Dragon, Tsukumorakan (This unit binds all my opponent's hand cards until they have 4 in hand when this unit is placed on Vanguard circle.)
4x; Jinx Stealth Hermit, Abudataishi (G-guardian that gains 5k if my opponent has 6 or less cards in hand.)

Sunday, November 6, 2016

Great Nature (Chatnoir/Guru) vs. Bermuda Triangle (Lauris)


Cardfight! #4

Here we have a game over Skype between Rin Dunois vs. Major Spades. What kind of performance will we see from Rin this time as his idols face the clan known to be strong in both body and mind?

Editor: Barrel

Players: 
- Rin Dunois (Lauris)
- Major Spades (Chatnoir/Guru)

Monday, October 17, 2016

Royal Paladin (Jewel Knights) vs. Bermuda Triangle (Lauris)


After a long wait, here's the 3rd Cardfight video featuring Dragon∞Blade and Rin Dunois. Enjoy!

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Note: Unfortunately we were unable to use the audio from the recording, but we hope the visuals are enough to aid you along.

Editor: Barrel

Thursday, September 22, 2016

Nova Grappler (Blau) vs. Bermuda Triangle (Pacifica)



Here's the second recorded Cardfight between Barrel and our friend from last time. My editing is slowly improving. Next video is planned to be Ripples Jewel Knights vs. Lauris piloted by our own Dragon∞Blade and Rin Dunois respectively.
Anyways, enjoy!
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We are thinking of recording games with "special rules" so if you have any suggestions, feel free to let us know.
The video format is still a work in progress, but any feedback is welcome.

Editor: Barrel

Saturday, September 10, 2016

Angel Feather (Nociel) vs. Nova Grappler (Mega-Flare)




A casual game between Barrel who's playing Nociel and friend who's playing Mega-Flare. Excuse any misplays as we are still experimenting with recording our cardfights.

We are thinking of recording games with "special rules" so if you have any suggestions, feel free to let us know.

The video format is still a work on progress and there are plans to make it easier and more enjoyable to watch such as displaying card effects and the units' powers.

Editor: Barrel

Saturday, August 20, 2016

Casual Deck of the Week: Seal Dragons Unleashed Version 2.0

Casual Deck of the Week: Seal Dragons Unleashed Version 2.0

Hello Cardfighters its Major Spades with another casual deck profile.  Sorry for the long wait but I was away on vacation for a few days in South Carolina to visit a very important person.  From this article, I am going to post only one article per week, so I can have some time building more decks to present to you Cardfighters.  This deck profile for the week is Seal Dragons.  I know I made an old article about them but this is a much improved version from the support from the new G sets and Fighters Collection.  This deck is very powerful in destroying your opponents grade 1's or lower units and filling up their field with nothing but grade 2's.  The more grade 2's my opponent has on the field, the stronger my units gets.  Another win alternative, I can deck my opponent out if they are not playing legion.  I hope you enjoy this newer deck profile of my newly improved Seal Dragon deck.

Seal Dragons Unleashed 2.0:

Grade 3's:
4x: Seal Dragon, Georgette (the main card for the deck because the limit break gives it 5k power for each of my opponents grade 2 rear guards, and it gets a critical if my opponent has 2 or more grade 2 rear guard units.  Also it has an unlock ability against Link Joker.)
4x: Hellfire Seal Dragon, Weathercloth (Break ride that retires 2 of my opponents rear guards and replaces them for grade 2's.)

Grade 2's:
3x: Seal Dragon, Jacquard (12k attacker for Seal Dragons)
4x: Seal Dragon, Corduroy (a unit that retires one of my opponent’s rear guards for one counterblast with Seal Dragon in its name, and my opponent looks at the top 4 for a grade 2 unit and call it to rear guard circle)
4x: Seal Dragon, Barathea (When this unit is placed on rear guard circle, my opponent has to put a grade 2 onto the field from hand.  If not, I get to draw a card.)

Grade 1's:
4x: Seal Dragon, Rinocross (perfect guard)
3x: Lava Flow Dragon (Stride fodder)
4x: Seal Dragon, Doskin (This unit can counter charge and give one of my units 2k for each grade 2 unit my opponent has when my opponent puts a grade 2 onto the field.)
3x: Seal Dragon, Gariserge (For a counterblast, this unit prevents my opponent's grade 2's from intercepting, and this unit gains 2k for each grade 2 unit my opponent controls.)

Grade 0's:
4x: Seal Dragon, Biella (Critical)
4x: Seal Dragon, Artpique (Draw that gives a unit a 3k boost when you move this unit into the soul)
4x: Seal Dragon, Tarpaulin Dracokid (Critical that has an ability.  When this unit is placed on rear guard circle, I can counter charge as many damage by how many grade 2's my opponent has on the field.)
4x: Seal Dragon, Shirting (Heal)
1x: Seal Dragon, Terrycloth (Starting Vanguard that retires one of my opponents rear guards if I counterblast 1 card with Seal Dragon in its name and soul charge Terrycloth, but my opponent looks at the top 4 for a grade 2 unit and call it to rear guard)

Strides:
4x: Helldeity Seal Dragon, Crossorigin (This unit retires up to a certain amount of units my opponent controls by how many Crossorigin g-units face up I have, and he gains a critical if my opponent has 2 or more grade 2 units on field.)
2x: Flame Emperor Dragon King, Irresist Dragon (When this unit hits, I can retire an entire row.)
2x: Supreme Heavenly Emperor Dragon, Vortex Desire (When this unit hits, I can retire as many rear guards for each flame dragon on my Vanguard.)
4x: Transcendence Divine Dragon, Nouvelle Vague L'Express (This unit can prevent my opponent from calling grade 1 or higher units to guardian circle, and he nullifies 6th damage triggers if my opponent is at 5 damage.)
2x: Flame Wing Steel Beast, Denial Griffin (This g-guardian when placed, can retire the attacking unit it is guarding.)
2x: Flame Emperor Dragon King, Asyl Orb Dragon (G-guardian that becomes a 20k shield if my opponent has 4 or less rear guards.)

Wednesday, August 3, 2016

Competitive Deck of the Week: Granblue Hollowness

Competitive Deck of the Week: Granblue Hollowness 

Hello Cardfighters this is Major Spades with another competitive deck profile of the week.  This week is Granblue.  This deck is very good in calling units from the drop zone and getting extra abilities or power ups from their hollow abilities.  This deck is very fun to use, and it can be very powerful during late to mid game calling units every turn.  I hope you enjoy this deck profile.

Granblue Hollow:
Grade 3's:
3x: Lord of the Seven Seas, Nightmist (This break ride unit makes me call 2 Granblue units from the drop zone, and they gain a 5k gain from the skill.)
4x: Vampire Princess of Night Fog, Nightrose (She has a break stride skill that lets me call a unit from the drop zone.  Her generation 2 break skill makes me call another unit from the drop zone whenever one of my units is sent to the drop zone for just milling 3 cards from the top of my deck for the cost.)
1x: Ghoul Dragon, Gast Dragon (This unit's hollow ability gives him 5k.  If I mill 2 cards from my deck, I can give it an additional 3k power.)

Grade 2's:
4x: Witch Doctor of Languor, Negrolazy (This unit can bring back one unit from the drop zone if I have a Nightrose Vanguard.)
3x: Witch Doctor of the Rotten Sea, Negrorook (This unit's hollow ability makes him become a 16k beater.)
2x: Skeleton Cannoneer (When this unit is brought back from the drop, I can counterblast 1 and draw a card while retiring one of my opponent's unit when this unit is hollowed.)
1x: Dragon Undead, Ghoul Dragon (When this unit is called to rear guard from drop, this unit can retire one of my opponent's units when it hits.)
1x: Pirate Swordsman, Colombard (When this unit attacks while boosted, it can bring back one of my units from the drop zone.)

Grade 1's:
3x: Witch Doctor of Powered Bone, Negrobone (This unit can retire the unit it boosted to call out another unit from the drop zone for one counterblast and if I have Nightrose as my Vanguard.)
4x: Tommy the Ghostie Brothers (Stride fodder and Nightrose searcher.)
3x: Waterspout Djinn (Unflipping perfect guards)
1x: Gust Jinn (Old perfect guard for nostalgia)
1x: Sea Strolling Banshee (When she is called from drop, I can soul blast 1 and draw a card.)
1x: Sea Rumble Banshee (I can retire one of my rear guards to call her and she gets 2k and the ability to counter charge 1, so she is a free call booster or attacker.)
1x: Greedy Mimic (This unit becomes a 9k attacker when it attacks the Vanguard.)

Grade 0's
4x: Rough Seas Banshee (Critical trigger that puts itself into soul, so I can draw a card.)
4x: Jimmy the Ghostie (Critical)
2x: Ghoul Cannonball (Critical)
2x: Mick the Ghostie and Family (Stand trigger that gives a unit 10k when called to rear guard then hollowed.  When this unit dies, it goes back into the deck.)
4x: Good Luck Charm Banshee (Heal)
1x: Undying Departed, Grenache (This starting unit can counter charge 2 from its hollow ability.)

Strides:
1x: Ghostie Great King, Obadiah (This unit makes me choose 3 units from my deck and send them to the drop zone.  If two units have the hollow ability, I can call one normal unit with Ghostie in its name.)
3x: Demon Sea Queeen, Maread (This unit can call up to a certain number of units from the drop zone by how many Queen Mareads I have face up in my G-zone.)
4x: Mist Phantasm Pirate King, Nightrose (When this unit attacks, I can call 2 more units from the drop zone for an extra attack. for 2 counterblast and a persona flip.)
1x: Pirate King of Secret Schemes, Bandit Rum (When this unit hits, I can call one unit from my drop zone to rear guard circle.)
1x: Pirate King of the Abyss, Blueheart (This unit can call 2 units from drop zone for 1 counterblast.)
1x: Loved by the Seven Seas, Nightmist (If my heart has Seven Seas in its name, I can call 2 units from the drop zone, but they die at the end of the turn.)
2x: Eclipse Dragonhulk, Deep Corpse Dragon (G-guardian that gains 5k if I send the top 2 cards of my deck to drop zone.)
1x: Air Elemental, Sebreeze (I stride this when my opponent plays the grade 2 game or is grade stuck at 2.)
1x: Dark Element, Dizmel (This G-guardian has resist and makes me choose a unit that cannot be hit or chosen for effects of my opponent's card effects, and it is a great counter for Dimension Police match ups.)

1x: Metal Element, Scryew (25k shield if I discard a card.)