Wednesday, December 17, 2014

Spike Bros: “Blitz onto Victory!”



Hello Cardfighters.  I have another deck profile that I will like to share with you.  Since football season has started, I found it fitting to present one of my fun decks for casual play which is my Spike Bros deck.  I build Spike Bros because football season is one of the seasons I get excited for.  I love baseball, but I sometimes sleep through the games on television.  However, football is soo exciting especially at football parties.  My favorite team that I always support is the San Francisco 49ers.  Even though I am an athletic person, football was a leisure activity for me, but I played more baseball in my past.  Anyways, let’s get into the deck mechanic.  What I like about Spike Bros is that they sack for high numbers for a cost of a soul blast, but the downside is that the unit that soul blast goes back into the deck losing field presence, but it makes the clan balanced.  This particular build consist of only Grateful Catapult and Bad End Dragger.  The best thing I like about the deck is Bad End Dragger’s break ride skill combo with Grateful Catapult’s persona limit break to not only give your rear guards a 10k power boost, but it also gives you a total of 4 high powered rear guard attacks to your opponent’s Vanguard even though you get triggers or not.  So far, I like the deck build, and I am debating on making the legion mate for them, but I still need to play test it.  Well hope you enjoy the deck profile and keep on fighting Cardfighters!

Grade 0’s:
1x: Mecha Trainer (Starting Vanguard and only existing card that is like Conroe in the format that helps me look for a booster or perfect guard)
4x: Sonic Breaker (critical)
4x: Silence Joker (critical and damage unflipper when you move this unit into the soul)
4x: Cheerful Lynx (Draw)
4x: Cheer Girl, Tiara (Heal)

Grade 1’s:
2x: Wonder Boy (8k booster)
2x: UFO (Unlucky Flying Object) (a card that makes me discard and draw a card to get me to draw into my copy of Grateful Catapult)
3x: Reckless Express (a booster and attacker that hits for 12k when I soul blast, but I returns to my deck at the end of that battle phase)
4x: Cheer Girl, Marilyn (perfect guard)
3x: Medical Manager (a card that makes me soul charge one card to build up soul for my special soul blast attackers)

Grade 2’s:
4x: Highspeed, Brakki (special 14k attacker when I soul blast 1 while he is attacking)
1x Fierce Leader, Zachary (a unit that makes me draw an extra card when he hits my opponent’s Vanguard for a soul blast, but it gets returned to the deck at the end of that battle)
4x: Dudley Mason (a unit that lets me superior call an additional unit from my deck to a rear guard circle for one counter blast and putting a card from my hand to my soul when his attack hits the Vanguard)
2x: Charging Bill Collector (11k attacker if my Vanguard has a limit break skill)

Grade 3’s:
4x: Bad End Dragger (Break ride unit that gives the Vanguard the skill when its rode on 10k power and when any of my Spike Bros attack, they get a 10k power boost and at the end of that battle phase they are returned to the bottom of the deck)
4x Grateful Catapult (A persona blast limit break skill that makes me superior call two Spike Bros units from my deck onto a rear guard circle for two counter blast and a discard of a copy of Grateful Catapult from my hand.  It is better than Dudley Emperor because one its 11k base power and two it doesn’t minus me to superior call 2 additional units.)

“Released from your Seal, Unleash the Hellish Flames upon your EnemiesSeal Dragons”



Hello Cardfighters!  I have another fun deck profile I want to share.  Since my experience with Cardfight’s current format, I have been seeing a lot of Kagero players playing Dauntless Dominate Dragon "Яeverse" or Transcendence Dragon, Dragonic Nouvelle Vague decks.  However, I don’t play any of those.  I play Seal Dragons and only my Seal Dragons, but I do have Dauntless Drive Dragon in my deck until Hellfire Seal Dragon, Weathercloth comes out in the upcoming Fighters Collection 2 in November.  Why I like Seal Dragons?  I like Seal Dragons not only of their artwork, but I love the retiring mechanic and filling up your opponents rear guard circles with grade 2 units.  Sometimes I retire one of my opponent’s rear guards, and they don’t come up with a grade 2, so it’s a free kill for me.  It does thin the deck for the opponent, but your opponent will have to retire some unnecessary grade 2’s to have stronger columns.  Plus, I can retire pesky units my opponents have like drop and draw units or 12k attackers.  Seal Dragons give me a wide variety of options for retiring units.  It’s a very fun build in my opinion, and I hope that Seal Dragons will get a legion in the future booster sets, because I don’t want to play Perdition Dragons.  I hope you guys enjoy the deck profile and always remember to fight with passion and fun.

Grade 0’s:
1x: Seal Dragon, Terrycloth (starting Vanguard that retires one of my opponents rear guards if I counterblast 1 card with Seal Dragon in its name and soul charge Terrycloth, but my opponent looks at the top 4 for a grade 2 unit and call it to rear guard)
4x: Seal Dragon, Biella (critical)
4x: Blue Ray Dracokid (critical)
4x: Seal Dragon, Artpique (draw that gives a unit a 3k boost when you move this unit into the soul)
4x: Seal Dragon, Shirting (heal)

Grade 1’s:
4x: Seal Dragon, Rinocross (perfect guard)
4x: Seal Dragon, Kersey (discard and draw a card when this unit is called to rear guard and your opponent has a grade 2 Vanguard or rear guard)
4x: Seal Dragon, Flannel (10k attacker for Seal Dragons)
2x: Embodiment of Armor, Bahr (8k boosters)

Grade 2’s:
4x: Seal Dragon, Corduroy (a unit that retires one of my opponent’s rear guards for one counterblast with Seal Dragon in its name, and my opponent looks at the top 4 for a grade 2 unit and call it to rear guard circle)
4x: Seal Dragon, Jacquard (12k attacker for Seal Dragons)
3x: Seal Dragon, Hunger Hell Dragon (10k unit)

Grade 3’s:
4x: Seal Dragon, Georgette (the main card for the deck because the limit break gives it 5k power for each of my opponents grade 2 rear guards, and it gets a critical if my opponent has 2 or more grade 2 rear guard units.  Also it has an unlock ability against Link Joker.)
3x: Dauntless Drive Dragon (break ride for Kagero that gives my Vanguard 10k and restands my Vanguard for a discard cost of 3 Kagero units.  Soon I will replace Dauntless for Weathercloth (breakride for Seal Dragons)
1x: Hellfire Seal Dragon, Blockade Inferno (this unit’s limit break retires all my opponent’s grade 2 rear guards and it gains 10k for it for 2 counterblast with Seal Dragon in its name.  However, when Fighter’s Collection 2 comes out, he will be replaced by Weathercloth)

Friday, November 28, 2014

Dat Pacific Body!


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It's been a pretty long time since I've written a deck list. But now I'm proud to present 
"Pacifica's Eternal Concert", my most completed deck to date. With the release of EB10, Pacifica has gotten the support she truly needed. Now, let's take a look at the deck...

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Friday, October 31, 2014

Aqua Force - Ever-Shifting Winds (Blue Storm/Maelstrom)

Sorry for the long break between articles, but I've been busy with school back in session and all! Anyway, here's the second part of the results of training out at sea (You can read about the first part here.): this time featuring the ways of the admiral. As some of you who have been following us for some time might know, I am quite fond of the Aqua Force clan. It is a clan that I have wanted to play ever since spoilers for BT08: Blue Storm Armada started to leak out along its initial appearance in the anime as the main clan of Leon Souryu and his two cousins, Sharlene and Jillian Chen. Anyway, despite not having done well using this clan in a previous Regional level tournament (which you can read about over here), with BT15: Infinite Rebirth recently released and having been able to do some training out at sea, I have revised and revamped my Aqua Force build, focusing on the Vice Admiral of the mighty Aqua Force Armada and one of his two "evolutions." Onward to the deck profile!

Deadlier than any aircraft carrier and aircraft carrier girl wielding a bow and arrows you've ever encountered. I guarantee it.


Thursday, August 14, 2014

Double the Smiles - Bermuda Triangle (Duo)

I have finally returned from a long journey out at sea, training in the ways of both the admiral and the idol. Before I begin to show you the fruits of my training, I would first like to thank our newest staff member, Richard, for bringing his boundless enthusiasm for the game of "Cardfight!! Vanguard" to the table and publishing content while the rest of us were too occupied! Now without further ado, with the recent release of Extra Booster 10: Divas Duet, I will bring you all some smiles with a Bermuda Triangle build from myself featuring the Duo subclan!

Well, not quite like this, but you get the idea!

Monday, July 21, 2014

“Arise from the Abyss of Darkness and Strike Down those who Oppose you Dark Irregulars”



 Hello Cardfighters.  I have returned with another deck profile that I am still enjoying.  I wanted to present this article and another with my two Tachikaze builds that I love to death before I depart to FanimeCon.  To begin, my Dark Irregular build is a high number beat down deck with Master of the Fifth Element and King of Masks, Dantarian.  It also has Doreen the Thruster in the deck too for additional power and very high numbered columns.  Why I like Dark Irregulars personally?  One, I like the clan mechanic of soul charging and getting additional trigger skills from soul charging.  Two, most of the units are Halloween themed, and Halloween is my number one favorite holiday because of candy (LOVE IT!) and cosplaying (LOVE IT!).  Last, some of the units reference Alice in Wonderland, and Alice in Wonderland is a personal childhood favorite along with Sleeping Beauty.  I like how Dark Irregulars give them a dark theme.  My most favorite character in Alice is always the Cheshire Cat.  It was kind of sad that there is no actual Alice in Dark Irregulars, but she ended up as a doll in the Pale Moon clan….soo sad.  Without further delay, here is my deck profile, and I hope you enjoy it.    

Grade 0’s:
1x Greedy Hand (starting Vanguard to put a grade 2 or lower Dark Irregulars into my soul [Dimension Creeper] for one counterblast and moving Greedy Hands to the soul)
4x Cheshire Cat of Nightmareland (Heal)
4x Dark Knight of Nightmareland (Critical and a skill that gives a unit a 3k boost by moving Dark Knight into the soul from rear guard circle)
4x Blitzritter (Critical)
4x Hysteric Shirley (Draw and skill to move her into soul to do an additional soul charge)

Grade 1’s:
4x March Rabbit of Nightmareland (perfect guard)
4x Dimension Creeper (take out from soul to drop zone to soul charge 2)
3x Doreen the Thruster (special booster that gains 3k for any card that gets soul charged)
3x Poet of Darkness, Amon (a 9k booster when my Vanguard has 6 or more cards in the soul)

Grade 2’s:
3x Emblem Master (counterblast 1 and soul charge 3 cards when he hits the Vanguard)
2x Gwynn the Ripper (counterblast 2 to retire an opponent’s grade 2 or less rear guard)
3x Werwolf Sieger (10k unit)
3x Demon of Aspiration, Amon (11k unit if my Vanguard has 6 or more cards in the soul)

Grade 3’s:
4x King of Masks, Dantarian (Dark Irregular’s break ride that gives my Vanguard a 10k power boost and gives 3 of my rear guards 1000k for each card in my soul)
4x Master of the Fifth Element (Another power generating unit that gives all my rear guards an additional 3k if I have 10 or more cards in the soul from his limit break, and he soul charges 3 if he hits the Vanguard)

Overall the deck is soo good in getting very high number columns.  Rather than playing Amon or Amon Reverse, I chose a deck that can do work just by combining soul charge with Doreen’s skill to get me really strong attacks along with the break ride and Master that forces my opponent to take damage or drop their entire hand.  Sad that Master is a 10k based unit, but he does have a very good skill with no counter blasting.  The deck is fun, and it takes time and patience to get the combos off at the right time which is challenging, but I love challenging decks/clans.  I was also thinking of putting stand triggers, but that is still in the testing grounds.  I hope you enjoyed this profile and keep fighting Cardfighters. 

“Gold Paladin Bunny Ops Assemble!”



Hello Cardfighters!  I am back with a deck profile that is my personal favorite.  I want to share my old Pellinore/Great Silver Wolf Garmore deck that is my personal favorite gold paladin and my first competitive deck.  I picked the bunny build because bunnies are soo adorable.  Since the Great Silver Wolf Garmore trial deck came out, it was my first Vanguard deck.  When booster set 7: Rampage of the Beast King came out, I love how there were bunnies in the set for gold paladins.  I love the deck build, and I love how fun it is to pull off a Pellinore superior ride to put in an additional Vanguard attack.  I even love how Lop Ear Shooter helps give you an additional unit to help reinforce your field.  I have been playing a lot of locals with this deck when my friends use to take me to certain local shops outside my area, and I have been among one of the top 4 players in certain local shops.  Without further ado, I present to you my throwback gold paladin Pellinore/Garmore deck.

Grade 0’s:
1x Spring Breeze Messenger (starting Vanguard that makes me look at the top 3 cards from my deck and superior call a gold paladin from those 3 in rest position on a rear guard circle and put the rest to the bottom of the deck in any order when an attack hits while spring breeze boosted a unit)
4x Flame of Victory (critical trigger that gives a unit 3k when you move this unit into the soul)
2x Silent Punisher (critical)
4x Falcon Knight of the Azure (draw trigger that gives a unit 2k when this unit is called from the deck)
2x Weapons Dealer, Gwydion (draw)
4x Elixir Sommelier (heal)

Grade 1’s:
4x Halo Shield, Mark (perfect guard)
2x Knight of Elegant Skills, Gareth (8k booster)
2x Listener of Truth, Dindrane (a unit that makes you draw a card when she is called from the deck, and the cost for her skill is soul blast 1)
2x Player of the Holy Axe, Nimue (a unit that superior calls the top card of my deck when this unit hits while it is boosted for one counter blast)
2x Charjgal (special booster for Great Silver Wolf Garmore for one soul blast and Charjgal gives the boosted Garmore an additional 5k for a 21k column)
2x Sleygal Dagger (special 7k booster that gains an extra 2k gain for one counterblast)

Grade 2’s:
3x Knight of Superior Skills, Beaumains (10k attacker)
3x Lop Ear Shooter (a unit that makes you see the top 3 cards and superior call one of those cards from those 3 when Lop Ear is superior called from the deck and the cost is discarding a card)
3x Player of the Holy Bow, Viviane (a unit that superior calls the top card of the deck to rear guard circle when Vivian hits the Vanguard while it is boosted by another unit)
2x Sacred Guardian Beast, Nemean Lion (a unit that is a 10k shield when it intercepts)

Grade 3’s:
4x Great Silver Wolf, Garmore (When this card is ride on the Vanguard circle and you can counter blast 2 to superior a grade 2 or lower Gold Paladin from your deck to a rear guard circle, and he also gets a 5k gain when he is at limit break)
4x White Hare in the Moon's Shadow, Pellinore (A superior ride unit that activates when this unit is called from the deck to rear guard circle, and the cost is just to discard a card to superior ride Pellinore.  His limit break is that you return 2 Gold Paladins to the bottom of your deck to give up to two Gold Paladin units a 5k boost)