Sunday, December 21, 2014

Gold Paladin - Golden Rabbit in the Moon's Shadow

Winter break is finally here!  So, I suppose I owe the blog a deck list for sure, lol.

Tested this deck today.  It was so fun and amazing that I'm left nearly speechless.  THANK YOU BT16 VER:E!  YOU DID SOMETHING RIGHT.

And so, I present my new and improved Pellinore deck!  (did i ever even post the 1st full pellinore/gerard version?)

Wednesday, December 17, 2014

Spike Bros: “Blitz onto Victory!”

Hello Cardfighters.  I have another deck profile that I will like to share with you.  Since football season has started, I found it fitting to present one of my fun decks for casual play which is my Spike Bros deck.  I build Spike Bros because football season is one of the seasons I get excited for.  I love baseball, but I sometimes sleep through the games on television.  However, football is soo exciting especially at football parties.  My favorite team that I always support is the San Francisco 49ers.  Even though I am an athletic person, football was a leisure activity for me, but I played more baseball in my past.  Anyways, let’s get into the deck mechanic.  What I like about Spike Bros is that they sack for high numbers for a cost of a soul blast, but the downside is that the unit that soul blast goes back into the deck losing field presence, but it makes the clan balanced.  This particular build consist of only Grateful Catapult and Bad End Dragger.  The best thing I like about the deck is Bad End Dragger’s break ride skill combo with Grateful Catapult’s persona limit break to not only give your rear guards a 10k power boost, but it also gives you a total of 4 high powered rear guard attacks to your opponent’s Vanguard even though you get triggers or not.  So far, I like the deck build, and I am debating on making the legion mate for them, but I still need to play test it.  Well hope you enjoy the deck profile and keep on fighting Cardfighters!

Grade 0’s:
1x: Mecha Trainer (Starting Vanguard and only existing card that is like Conroe in the format that helps me look for a booster or perfect guard)
4x: Sonic Breaker (critical)
4x: Silence Joker (critical and damage unflipper when you move this unit into the soul)
4x: Cheerful Lynx (Draw)
4x: Cheer Girl, Tiara (Heal)

Grade 1’s:
2x: Wonder Boy (8k booster)
2x: UFO (Unlucky Flying Object) (a card that makes me discard and draw a card to get me to draw into my copy of Grateful Catapult)
3x: Reckless Express (a booster and attacker that hits for 12k when I soul blast, but I returns to my deck at the end of that battle phase)
4x: Cheer Girl, Marilyn (perfect guard)
3x: Medical Manager (a card that makes me soul charge one card to build up soul for my special soul blast attackers)

Grade 2’s:
4x: Highspeed, Brakki (special 14k attacker when I soul blast 1 while he is attacking)
1x Fierce Leader, Zachary (a unit that makes me draw an extra card when he hits my opponent’s Vanguard for a soul blast, but it gets returned to the deck at the end of that battle)
4x: Dudley Mason (a unit that lets me superior call an additional unit from my deck to a rear guard circle for one counter blast and putting a card from my hand to my soul when his attack hits the Vanguard)
2x: Charging Bill Collector (11k attacker if my Vanguard has a limit break skill)

Grade 3’s:
4x: Bad End Dragger (Break ride unit that gives the Vanguard the skill when its rode on 10k power and when any of my Spike Bros attack, they get a 10k power boost and at the end of that battle phase they are returned to the bottom of the deck)
4x Grateful Catapult (A persona blast limit break skill that makes me superior call two Spike Bros units from my deck onto a rear guard circle for two counter blast and a discard of a copy of Grateful Catapult from my hand.  It is better than Dudley Emperor because one its 11k base power and two it doesn’t minus me to superior call 2 additional units.)

“Released from your Seal, Unleash the Hellish Flames upon your EnemiesSeal Dragons”

Hello Cardfighters!  I have another fun deck profile I want to share.  Since my experience with Cardfight’s current format, I have been seeing a lot of Kagero players playing Dauntless Dominate Dragon "Яeverse" or Transcendence Dragon, Dragonic Nouvelle Vague decks.  However, I don’t play any of those.  I play Seal Dragons and only my Seal Dragons, but I do have Dauntless Drive Dragon in my deck until Hellfire Seal Dragon, Weathercloth comes out in the upcoming Fighters Collection 2 in November.  Why I like Seal Dragons?  I like Seal Dragons not only of their artwork, but I love the retiring mechanic and filling up your opponents rear guard circles with grade 2 units.  Sometimes I retire one of my opponent’s rear guards, and they don’t come up with a grade 2, so it’s a free kill for me.  It does thin the deck for the opponent, but your opponent will have to retire some unnecessary grade 2’s to have stronger columns.  Plus, I can retire pesky units my opponents have like drop and draw units or 12k attackers.  Seal Dragons give me a wide variety of options for retiring units.  It’s a very fun build in my opinion, and I hope that Seal Dragons will get a legion in the future booster sets, because I don’t want to play Perdition Dragons.  I hope you guys enjoy the deck profile and always remember to fight with passion and fun.

Grade 0’s:
1x: Seal Dragon, Terrycloth (starting Vanguard that retires one of my opponents rear guards if I counterblast 1 card with Seal Dragon in its name and soul charge Terrycloth, but my opponent looks at the top 4 for a grade 2 unit and call it to rear guard)
4x: Seal Dragon, Biella (critical)
4x: Blue Ray Dracokid (critical)
4x: Seal Dragon, Artpique (draw that gives a unit a 3k boost when you move this unit into the soul)
4x: Seal Dragon, Shirting (heal)

Grade 1’s:
4x: Seal Dragon, Rinocross (perfect guard)
4x: Seal Dragon, Kersey (discard and draw a card when this unit is called to rear guard and your opponent has a grade 2 Vanguard or rear guard)
4x: Seal Dragon, Flannel (10k attacker for Seal Dragons)
2x: Embodiment of Armor, Bahr (8k boosters)

Grade 2’s:
4x: Seal Dragon, Corduroy (a unit that retires one of my opponent’s rear guards for one counterblast with Seal Dragon in its name, and my opponent looks at the top 4 for a grade 2 unit and call it to rear guard circle)
4x: Seal Dragon, Jacquard (12k attacker for Seal Dragons)
3x: Seal Dragon, Hunger Hell Dragon (10k unit)

Grade 3’s:
4x: Seal Dragon, Georgette (the main card for the deck because the limit break gives it 5k power for each of my opponents grade 2 rear guards, and it gets a critical if my opponent has 2 or more grade 2 rear guard units.  Also it has an unlock ability against Link Joker.)
3x: Dauntless Drive Dragon (break ride for Kagero that gives my Vanguard 10k and restands my Vanguard for a discard cost of 3 Kagero units.  Soon I will replace Dauntless for Weathercloth (breakride for Seal Dragons)
1x: Hellfire Seal Dragon, Blockade Inferno (this unit’s limit break retires all my opponent’s grade 2 rear guards and it gains 10k for it for 2 counterblast with Seal Dragon in its name.  However, when Fighter’s Collection 2 comes out, he will be replaced by Weathercloth)