Monday, May 11, 2020

Gold Paladin Triple Threat Deck Profiles Agravain, Ezel and Garmore

Hello Cardfighters!  Major Spades presenting a triple threat deck profile that are from Gold Paladin.  These deck profiles for Golds that I will be presenting are: Agravain, Ezel and Garmore.  I love Golds!  Great Silver Wolf, Garmore is my avatar.  They're my first clan I started out with when I was introduced to Vanguard.  It was the Garmore limit break deck that I started with.  With some learning, it evolved into my personal favorite competitive deck Garmore/Pellinore.  I love Gold Paladin's mechanic of superior calling units from deck to rear guard circles to fill up a board.  My personal favorite Gold Paladin user in the anime is Taiyou Asukawa in Vanguard G who his avatar is Gurguit.  Now into the strengths of Gold Paladin.  They fill up board quickly, they have a lot of muti-attacking and a lot of late game finishers.  The weaknesses are that they don't favor too well with defensive triggers and units that board wipe hurts Gold Paladin a little unless players have the resources to get back their fallen comrades.  First we will talk about Agravain's deck purpose, Agravain is meant to have multiple superior calls, attacks and deck compression for triggers.  The late game finisher is that having the 12 cards in soul will make the opponent guard with only normal units.  Now Ezel's purpose is to superior ride a lot to generate as much Accel circles as possible while having the opponent's Vanguard at a low grade, and units that fill up board early game gives huge guarding pressure on the opponent including Platina Ezel altering drive checks for triggers and calling additional attackers.  Last is Garmore, Garmore's purpose is to fill up board as fast as possible before Garmore hits the board to call more units and give 6 units 3k.  The deck mainly just calls out units and overwhelms the opponent with attacks with a good amount of power excluding triggers.  My opinion on Accel 1 or 2 is that it is situational, but I favor Accel 2 because of that extra draw could help in some situations.  Now lets get into the deck profiles:

Agravain

Grade 3's:
4x: Knight of Fury Agravain (Great superior caller when attacking for muti-attacks based on the number of units called before his attack and a end game with that soul blast to force opponents to guards with normal units.)
3x: Full Cavalier Dragon (Superior calls the top card to rear guard.)
3x: Battlefield Storm, Sagramore (This unit draws one and superior calls one from hand.)

Grade 2's:
4x: Advance of the Black Chains, Kahedin (Superior calls a unit from top 3 of deck to board and if Hoel is on board, draw a card, so it makes up for the discard cost.)
4x: Liberator of the Flute, Escrad (Superior calls the top card of deck to rear guard circle.  It works well with Agravain getting as much calls as possible so Agravain can call more on his attack, and Escrad gives himself 5k when placed for hitting numbers at the opponent's Vanguard.)
4x: Hard-working Knight, Arienohl (A 24k beat stick if 4 or more units were called the turn this unit is placed.)

Grade 1's:
4x: Stronghold of the Black Chains, Hoel (Great boosting unit that gives the boosted unit 5k or 10k if Kahedin is on board.)
4x: Listener of Truth, Dindrane (A unit that draws or counter charge when superior called.)
3x: Little Battler, Tron (A unit that gains 5k when placed, but it also is a pressure card that superior calls the top card of the deck if Tron's attack hits.)

Grade 0's:
4x: Greeting Drummer (Front)
4x: Dantegal (Front)
4x: Halo Shield, Mark (Draw PG)
4x: Elixir Sommelier (Heal)
1x: Spring Breeze Messenger (Starting Vanguard)


Ezel

Grade 3's:
3x: Blazing Lion, Platina Ezel (Great finisher because he alters the drive checks and one goes in the trigger zone first then the other at a rear guard circle.  He can do it twice if there are two or more grade 3's in soul.  Great for calling out more attackers from his skill.)
4x: Raven-haired Ezel (Great pressuring unit that gains 15k and a critical if there is an Incandescent Lion, Blonde Ezel in soul.  It also superior rides over Blonde Ezel to generate another Accel circle.)
4x: Incandescent Lion, Blonde Ezel (A superior ride unit from hand that requires Beaumains, Gareth and Kryph.  Great to be ahead of the opponent and it also superior calls a unit from hand while he attacks.)

Grade 2's:
4x: Knight of Superior Skills, Beaumains (A piece for the superior ride that searches the other piece Gareth and superior calls him.  Beaumains also gains 3k if superior called.)
4x: Flame Wind Lion, Wonder Ezel (This is another unit that can superior ride Blonde Ezel if Howell is on board.  It also superior calls a unit from hand when placed.)
2x: Advance of the Black Chains, Kahedin (Superior calls a unit on board and draws.)

Grade 1's:
4x: Crimson Lion Beast, Howell (One of the alternative pieces for the superior ride to Blonde Ezel, and he draws a card and superior calls a card from hand when he boost a unit if there is an Ezel Vanguard.)
3x: Stronghold of the Black Chains, Hoel (5k or 10k to boosted unit.)
3x: Listener of Truth, Dindrane (Draw a card or counter charger.)
2x: Knight of Elegant Skills, Gareth (One of the pieces for the superior ride and he gains 10k when superior called)

Grade 0's:
3x: Fortune Bell (Critical)
3x: Flame of Victory (Critical)
1x: Greeting Drummer (Front)
1x: Dantegal (Front)
4x: Halo Shield, Mark (Draw PG)
4x: Elixir Sommelier (Heal)
1x: Crimson Lion Cub, Kryph (Starting Vanguard)


Garmore




Grade 3's:
4x: Great Silver Wolf, Garmore (Superior calls a unit and gives 6 units 3k power.  If there is one or less card in hand, Garmore can protect all units from being attacked or retired.)
3x: Battlefield Storm, Sagramore (Draws a card and superior calls a unit from hand.)
3x: Blazing Lion, Platina Ezel (Alters the drive check and superior calls units from the drive check.)

Grade 2's:
4x: Advance of the Black Chains, Kahedin (Superior calls and draws a card if Hoel is on board.)
4x: Hard-working Knight, Arienohl (24k beat stick.)
3x: Player of the Holy Bow, Viviane (Superior calls a unit from top 3 of deck and she gains 3k.)

Grade 1's:
4x: Stronghold of the Black Chains, Hoel (5k or 10k power to boosted unit)
4x: Listener of Truth, Dindrane (Draws a card or counter charges)
4x: Knight of Energetic Steel, Blennius (This unit draws a card and superior calls a card from hand by putting himself in soul when a grade 3 Vanguard is placed.)

Grade 0's:
4x: Greeting Drummer (Front)
4x: Dantegal (Front)
4x: Halo Shield, Mark (Draw PG)
4x: Elixir Sommelier (Heal)
1x: Spring Breeze Messenger (Starting Vanguard)                                         






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