Sunday, February 17, 2013

Bermuda Triangle - Raindear's Abyss (budget)

Pretty straightforward, but I might as well have it here.

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Grade 0:
1x Bermuda Cadet, Weddell
4x Drive Quartet, Flows (Heal)
4x Drive Quartet, Shuplu (Critical)
4x Drive Quartet, Bubblin (Draw)
4x Comical Rainie (Critical)

Grade 1:
4x Mermaid Idol, Sedna
4x Mermaid Idol, Felucca
3x Navy Dolphin, Amur
2x Turquoise Blue, Tyrrhenia
(If you don't care about "budget" you should have 4x Mermaid Idol, Elly.  If you're not using Flores, Felucca can be taken out.  Ah fuck it, I'll list alternative line-ups below)

Grade 2:
4x Girls' Rock, Rio
4x Top Idol, Aqua
2x Mermaid Idol, Flute
(Go ahead and replace Flute with Melville if you'd like...less consistent, but it does work alright.)

Grade 3:
4x Velvet Voice, Raindear
4x Rainbow Light, Carine
2x Top Idol, Flores 
(You can replace the Flores with Lena or Pacifica or any combination works.)
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You may have noticed that some units have names in RED.  They're not the core of the deck and there's alternatives.

-If you decide to use Melville, drop a few Tyrrhenia and Amur.
-More draw triggers is nice, if you want to drop a few crits.  It helps draw into bouncables.
-You can get away with less than 4 Felucca (not that she's a bad booster anyways) if you run less than 4 Flores + Tyrrhenia, or if you have a Pacifica.
-Stand triggers really suck with this deck sometimes.  I don't recommend them.  (Tested them because the attack order seemed to work with stands but ran into a multitude of problems.)
-Average price for Elly is $12-$15 around here, but I've heard of higher.  $10 is a steal (I bought 2 at this price).  They're kinda important in this deck.
-Also, for those who are concerned with the 13-10-10 ratio, I assure you that it's mathematically more consistent than the ever popular 14-11-8 (which I often use).

Strategies and Winning Image:

-Ride Raindear and use her skill to bounce Rio and Carine to activate their effects to draw cards.
-Flores (Lena/Pacifica) is the backup ride.
-Attack order is R > V > R usually (ideally), starting with the bouncable unit.
-Try not to use Weddell to bounce anything but Rio or Carine.  You'll neg yourself.
-Tyrrhenia goes behind Flute, Aqua, or another 3rd attacker (the one that will attack after the vanguard).

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