|Rabbit armor bearers made Gold Paladins at least 20% cooler.|
She is the Captain of the "Gold Paladin" White Hare Troop Intelligence Service. Her role in the battlefield is always be placed in the vicinity of the headquarters, relaying messengers to various places.
The armament she possessed is equipped with a powerful sound collection feature, and is synchronized with her subordinates' small microphone via magic soundwave emanated from those microphones. Through this mechanism, she is able to successively grasp the results of espionage obtained from each subordinates.
All those information, depending on the way how it is handled, is a double edged sword that can be both your ally or an enemy.
She is always crossing swords with invisible blades that are called intelligence, and will bring reinforcements known as "Truth."
Like her lore would indicate, she's the kind of card you run at 1-2 copies for a usual build. Because she IS a double edged sword of sorts. You don't want to draw into this.
[AUTO]:[Soul Blast (1)] When this unit is placed on (RC) from your deck, if you have a «Gold Paladin» vanguard, you may pay the cost. If you do, draw a card.
A bit like the old Silver Fang Witch, but Dindrane has 1k more power and costs 1 less soul blast. It's because she can only use her effect on a from-deck superior call. They are similar in that they net a +1 on call in the form of drawing a card. Costing only 1 soul blast means that you can leave the rest for Charjgal and other things. It also makes it a bit more viable in Spectral Duke builds.
Her superior call AUTO condition can be fulfilled in a number of ways. Spring Breeze can bring it out (usually in its own spot) early in game. Lop Ear also occasionally runs into 1. More often than not, you'll search and call it with Garmore as his own booster (or the booster for a 10k attacker row).
And now, I will talk about the card art and how awesome it is...
Except I'm sleepy.
Next week's article is for a Narukami!