|May all our dreams come true.|
Let's start with our Starting Vanguard: the classic Grade 3 searcher. Shizuku accomplishes our basic yet essential purposes.
1) She helps get that missing Grade 3 in our opening hands.
2) She can grab us that important "Top Idol, Pacifica" for our Crossride or "Planet idol, Pacifica" for a well-timed Breakride.
True that her 4k power will sometimes have issues hitting those right numbers; however, from my experience as long as an attack forces the opponent to guard, it's worth it in the end. The opponent may even be in a position to have to choose from over-guarding or taking the damage.
Now, for this deck I only run Draw triggers that have 5k power. The reason being is that they serve as useful boosters when I am short on Grade 1's. And since "Eternal Idol, Pacifica" can bounce units, the triggers will eventually return to my hand for future guarding.
Moving on to Grade 1's. Sedna and her 8k power makes our Vanguard attacks a consistent 21k. She also allows our weaker Grade 2's to reach the 16k threshold. Next is Kura who is just what Bermuda Triangle needed. For 2 Soulblasts, Kura unflips up to 2 damage. With her, Pacifica can keep bringing in our idols for a quick break while giving an idol in the reserves her debut. Felucca serves two purposes, one being more likely to happen than the other, The first is that she helps us re-use Kura's effect. The other possibility is that she may end up Soul Charging "Base Pacifica"or the Breakride and achieve/fix that desired 13k body faster.
|Why choose one color...|
|... when you can choose both,|
Speaking of having pairs, the Pearl Sisters (when used together) help exert Rearguard pressure on the opponent. Perla's bouncing skill can help rearrange our field or trigger any on-bounce effects. I don't have any intentions of running more than 2 of the Grade 1 Pearl Sisters because she's too dependent on having the other one out.
The next Grade 2 on the list is Sana. Pacifica has finally gotten the 12k attackers treatment. The only thing unfortunate is that she only truly shines when Pacifica herself in on center stage. Nonetheless she is the prime target for Pacifica to superior call out from the deck.
The last Grade 2 to make note of is
3. Attack with Pacifica and Limit Break. Bounce the Rearguard from (1) and the booster from (2).
Well that's all I have to say for now, until next time - which may be soon seeing as how I may want to write an article for my "Costume Idol, Alk" deck.