Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Thursday, May 9, 2013

Barrel's [Kagero - Control]

Barrel here and I present to you my "Kagero Tech". I wouldn't call this my "main" deck - actually I don't even know if I have a "main" deck or not - but this has been the most consistent deck in terms of victories and usage.


Monday, February 25, 2013

Kagero - Iron Fist of the Dragon's Fury (Lawkeeper)

It IS my main deck (and forever will be, perhaps).  I love it.  It does so many things with a single limit break. Many small, subtle things that add up in a cohesive manner; IT'S BEAUTIFUL!

And it finally showed up in the anime.  For about 2 seconds.  And it was great.
I'd put some snappy comment here, but I'm too busy staring at the awesomeness that is Lawkeeper.
(Oh, and Rin made this GIF for me!  Isn't it great?)
To commemorate this event, and "celebrate" the arrival of crossrides.  I give them a warm welcome with 23k and 18k rows EVERYWHERE!


Sunday, February 3, 2013

Choosing the Right Starting Vanguard


So you've picked a clan and maybe a build too.  Now, let's make a deck! 

One of the first units you'll pick out will probably be your starting vanguard.  There isn't more than a few to pick from right?  Should be easy enough......apparently not.  I guess I'll make a guide for it.

This article will also clarify and explain some pros and cons of certain starters.

Sunday, January 27, 2013

Unit of the Week - 1/27/2013

And this week's card will be:  Brutal Genocide Jack!
Oh wow, first unit of the week to not be a grade 3!
And that wonderful alliteration is now ruined.
 

Tuesday, January 22, 2013

Quick Tips for Playing Competitively

You finally got a deck together, played a few games, entered a few tournaments, but you feel something is not quite right. You seem to be losing quite an awful lot than you would like to. Yes, we should be playing games like Cardfight!! Vanguard for fun, but let's admit it: losing constantly gets boring and irritating after a while. Well, allow me to give you a few quick pointers on some things you can do to redeem yourself from that losing streak.
Losing sucks, doesn't it? Well, stop moping and read on
to find out how to better your gameplay!

Friday, January 4, 2013

Deck Weaknesses

Almost every deck has a some kind of weakness.  It isn't necessarily an exploitable weakness.  It might not be obvious.  But more often than not, it presents itself to you in the most inconvenient ways.

In this article, I will attempt to describe the weaknesses of several decks.  However they will all be OBSERVED weaknesses rather than theoretical weaknesses.  (Mainly because I don't trust that I know what I'm talking about 95% of the time.)  I'll add to it as I become more certain about things.

EDIT: The rest of the Trigger Capital crew will be joining me in recording observations in this article.

Thursday, January 3, 2013

Trigger Variety - What it means for gameplay

So I noticed some things that make cardfighting difficult...

Triggers.

...and by triggers, I mean my teammate's penchant for "rainbow trigger" decks.

And so, this article will be dedicated to TRIGGERS, the wonderful grade 0 cards that make this game fun!