Barrel here and I present to you my "Kagero Tech". I wouldn't call this my "main" deck - actually I don't even know if I have a "main" deck or not - but this has been the most consistent deck in terms of victories and usage.
Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts
Thursday, May 9, 2013
Monday, February 25, 2013
Kagero - Iron Fist of the Dragon's Fury (Lawkeeper)
It IS my main deck (and forever will be, perhaps). I love it. It does so many things with a single limit break. Many small, subtle things that add up in a cohesive manner; IT'S BEAUTIFUL!
And it finally showed up in the anime. For about 2 seconds. And it was great.
To commemorate this event, and "celebrate" the arrival of crossrides. I give them a warm welcome with 23k and 18k rows EVERYWHERE!
And it finally showed up in the anime. For about 2 seconds. And it was great.
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I'd put some snappy comment here, but I'm too busy staring at the awesomeness that is Lawkeeper. (Oh, and Rin made this GIF for me! Isn't it great?) |
Labels:
awesome,
cardfight vanguard,
cfv,
cheap deck,
deck list,
deck lists,
episode 111,
episode review,
general,
kagero,
lawkeeper,
strategy,
tested,
update
Sunday, February 3, 2013
Choosing the Right Starting Vanguard
So you've picked a clan and maybe a build too. Now, let's make a deck!
One of the first units you'll pick out will probably be your starting vanguard. There isn't more than a few to pick from right? Should be easy enough......apparently not. I guess I'll make a guide for it.
This article will also clarify and explain some pros and cons of certain starters.
Labels:
cardfight vanguard,
cfv,
FVG,
guide,
starter,
starting vanguard,
strategy,
tips,
unit analysis,
vanguard
Sunday, January 27, 2013
Unit of the Week - 1/27/2013
And this week's card will be: Brutal Genocide Jack!
Oh wow, first unit of the week to not be a grade 3!
Oh wow, first unit of the week to not be a grade 3!
And that wonderful alliteration is now ruined. |
Labels:
cardfight vanguard,
cfv,
nova grappler,
restraint,
strategy,
tips,
unit analysis,
vanguard
Tuesday, January 22, 2013
Quick Tips for Playing Competitively
You finally got a deck together, played a few games, entered a few tournaments, but you feel something is not quite right. You seem to be losing quite an awful lot than you would like to. Yes, we should be playing games like Cardfight!! Vanguard for fun, but let's admit it: losing constantly gets boring and irritating after a while. Well, allow me to give you a few quick pointers on some things you can do to redeem yourself from that losing streak.
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Losing sucks, doesn't it? Well, stop moping and read on to find out how to better your gameplay! |
Friday, January 4, 2013
Deck Weaknesses
Almost every deck has a some kind of weakness. It isn't necessarily an exploitable weakness. It might not be obvious. But more often than not, it presents itself to you in the most inconvenient ways.
In this article, I will attempt to describe the weaknesses of several decks. However they will all be OBSERVED weaknesses rather than theoretical weaknesses. (Mainly because I don't trust that I know what I'm talking about 95% of the time.) I'll add to it as I become more certain about things.
EDIT: The rest of the Trigger Capital crew will be joining me in recording observations in this article.
In this article, I will attempt to describe the weaknesses of several decks. However they will all be OBSERVED weaknesses rather than theoretical weaknesses. (Mainly because I don't trust that I know what I'm talking about 95% of the time.) I'll add to it as I become more certain about things.
EDIT: The rest of the Trigger Capital crew will be joining me in recording observations in this article.
Labels:
cardfight vanguard,
gameplay analysis,
strategy,
vanguard
Thursday, January 3, 2013
Trigger Variety - What it means for gameplay
So I noticed some things that make cardfighting difficult...
Triggers.
...and by triggers, I mean my teammate's penchant for "rainbow trigger" decks.
And so, this article will be dedicated to TRIGGERS, the wonderful grade 0 cards that make this game fun!
Triggers.
...and by triggers, I mean my teammate's penchant for "rainbow trigger" decks.
And so, this article will be dedicated to TRIGGERS, the wonderful grade 0 cards that make this game fun!
Labels:
cardfight vanguard,
gameplay analysis,
strategy,
triggers,
vanguard
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