Showing posts with label Gurguit. Show all posts
Showing posts with label Gurguit. Show all posts

Sunday, July 17, 2016

Daily Tournament Blog: Gurguit claims 3rd in Top 3 at Zero Gravity Trading Card Games & Collectables

Daily Tournament Blog: Gurguit Claims 3rd in Top 3 at Zero Gravity Trading Card Games & Collectables

Hello Cardfighters its Major Spades with another daily tournament blog.  I was at a 10 man tourney at Zero Gravity Trading Card Games & Collectables yesterday at the Moreno Valley mall yesterday.  Tourneys start at 6pm, and it was going to be a 3 round tourney due to time restrictions.  Lets get into my tournament experience.  Round 1: Gold Paladin Gurguit vs Gavrail/Nociel.  I was able to win the match by time out.  Game 1: I was able to over power my opponent with constant high columns, but my opponent was very tough getting those annoying rescues and Lifros getting up to 35-50k columns with those annoying stands from drive checks and rescues; however, my opponent didn't have any Broken Heart Angels the whole game to not only get that extra pressure but the base attack gain for defense.  Game 2: this game went into time.  We both been pushing for high column numbers, but Angel Feathers Gavrail tend to go into time due to Lifros loops and calculating the total power gain of all units in the front row.  I was able to take some of that damage and use the cards to defend from my hand and Gurguit's generation break skill to hold out those powerful Angel Feather attacks to the point that my opponent is done with her last turn.  It was a very hard and intense Cardfight, but it was fun too.  Round 2: Gold Paladin Gurguit vs Gear Chronicle Chronojet time leap.  Game 1: I was able to win it by early double critical onto my opponent to a Radiant Sword Gurguit game end, but I was able to lose the match due to in games 2 and 3 my opponent got very lucky to double crit me at 3 damage at both games.  I couldn't do nothing about it.  My opponent was very lucky getting the triggers he needed for victory.  My final round which had to be a best of 1 due to the store nearing closing, but I was able to win by early game double criticals, and a double dose of Radiant Sword Gurguit.  I was playing against Thavas Aqua Force, and it was a matter of luck on my end as my opponent was able to get waves in, but he didn't have any Lambros in his G-zone to finish me which was the difference.  In the end. the top 4 decks that topped were: First is Dimensional Robo Ultimate Daikaiser cross ride, second is Dimensional Police Daikaiser with Metalborg engine, third is Gold Paladin Gurguit unite, and fourth is Angel Feather Gavrail/Nociel.

Saturday, July 16, 2016

Daily Tournament Blog: Gurguit gets Top 2 at Card Cubby TCG

Daily Tournament Blog: Gurguit gets Top 2 at Card Cubby TCG

Hello Cardfighters its Major Spades, and I have gotten top 2 at a small Vanguard tourney at Card Cubby TCG inside True Collectable Comic shop.  Their tourneys are every Thursdays at 6:30pm.  There was 6 very strong and competitive contestants with 3 swiss rounds.  I hope that this article can bring more Cardfighters to this shop and other shops I play at so we can all play, enjoy and make a big fun community with Vanguard.  In the tourney, I was using my Gold Paladin Gurguit unite deck that I previously revealed.  Lets get into my 3 round experience.  In my first round, I was matched up against Gear Chronicle which was a Chronofang Tiger deck.  I 2-0 my opponent because my first two games I was constantly calling out rear guards not losing any hand unless for guarding.  His deck put in soo many multiple attacks due to Upstream Dragon and Tick Tock Worker.  There were times he send my units to the bottom of the deck, but I kept calling more units thanks to Gurguit and Perimore.  Every turn, I stride into Scourge Point Dragon to begin hitting hard to Sun Radiance Sword Gurguit to finish off my opponent.  Round 2 I faced off against a Megacolony Machining build, and I lost 2-1 due to the stun mechanic from Megacolony on both rear guards and Vanguard thanks to Machining Destroyer.  I was able to get off one win against him because he wasn't on Machining Stagbeetle but on Machining Tarantula, so he wasn't able to get his rear guards out from soul to Machining Destroyer lock me.  Third and final round was against Kageo which was Dragonic Overlord the Legend deck.  I 2-0 him because he can retire as much of my rear guards as possible, but I kept calling more and more.  In both games, I was able to overwhelm him with high column rear guards from both Gurguit and Scourge Point strides which placed me in second out of top 3.  The top 3 decks were Megacolony Machining at first, Gurguit Golds second, and Gran Blue Nightrose/Nightmist at third.  It was a fun tourney, and I was very happy to get into top 3, and I hope there will be more people to participate in the local tourneys that I participate in, so I can see and play against soo many unique decks.  I hope you like my experience, and I hope that Vanguard and the community can stay fun and grow.  Thank you.  

Thursday, July 14, 2016

Competitive Deck of the Week: Gold Paladins Unite

Competitive Deck of the Week: Gold Paladins Unite

Hello Cardfighters its Major Spades with another competitive deck profile I will be using for this week's tourneys.  This week will be Gold Paladin's Gurguit unite deck.  This deck is overall fun and constant calling with huge power columns each turn.  With the new Gurguit stride, power to rear guards has just got ridiculous to the point that it is on the list with Neo Nectars and Angel Feathers.  Having huge power columns, it results to your opponents losing soo much hand.  This is the win condition of the deck is to call units, give power and activate the unite ability which only activates when I call 2 or more units onto rear guard or guardian circle for the turn.  I hope you enjoy the deck profile like I do.

Gurguit Unite deck:

Grade 3s:
4x: Sunrise Ray Knight, Gurguit (He is the main card in this deck which is both offense and defense.  His stride break skill calls units, and his generation break 2 skill makes me call guardians from deck.)
3x: Dawnngal (Dawnngal is an intercepting unit when his unite pops off but also a 10k booster when called.)

Grade 2s:
4x: Knight of Spring's Light, Perimore (He makes me call an additional unit behind him from the top 3 cards of my deck for a counterblast when he is called to rear guard circle.)
4x: Bullrgal (This unit when united becomes a 14k beater.)
3x: Knight of the Faint Sun, Marcia (She not only counter charges for me, but she has resist for any control based deck.)

Grade 1s:
4x: Holy Mage, Candace (Perfect guard that can be used from deck or hand.)
4x: Dawning Knight, Gorboduc (Gurguit searcher and stride fodder.)
4x: Sunshine Knight, Jeffrey (His unite ability is that after he boosted a unit that he goes in the soul, and I draw a card.)
2x: Coolgal (This unit makes me draw more cards when he is called out from deck.)

Grade 0s:
4x: Scarface Lion (Critical trigger that puts itself into soul if I have a Gurguit Vanguard, and it gives my Vanguard a 5k boost and a draw.)
4x: Player of the Holy Pipe, Gerrie (He counter charges and becomes a 7k booster when united.)
4x: Ketchgal Liberator (This unit makes me call a unit when this card is called out from deck, and it sends itself back into the deck.)
4x: Curable Angel (Heal)
1x: Knight of Early Dawn, Coel (Starting Vanguard when united makes me look at 3 cards from the top of my deck and call it including a 2k power boost.)

Strides:
3x: Golden Dragon, Scourge Point Dragon (This unit gives 5k to the called unit from deck and itself.)
2x: Golden Dragon, Spearcross Dragon (This unit makes me call up to any number of units from the top 5 cards of my deck from how many g-units I have face up in the g-zone.)
2x: Sunrise Ray Radiant Sword, Gurguit (He gives 5k to all my units, and he gives himself 5k for each unit on my field.)
1x: Golden Knight of Incandescence, Ebraucus (He has an on ride skill that makes me look at top 2 cards from deck and call one.)
1x: Golden Dragon, Rising Shine Dragon (This unit calls two additional units from the top 3 cards from deck when this unit hits my opponent's Vanguard.)
1x: Golden Dragon, Ray Breath Dragon (This unit's unite ability gives him a 5k boost to himself and a 2k boost to the units in the front row.)
2x: Sacred Heaven Prayer Master, Reia (G-guardian that becomes a 30k shield if I have two or more rear guards.)
2x: Golden Beast, Sleimy Flare (G-guardian that returns a rear guard to the bottom of my deck and calls out 2 different grade units for additional guard from the top 5 cards of my deck.)
1x: Air Elemental, Sebreeze (I stride this when my opponent plays the grade 2 game or is grade stuck.)
1x: Dark Element, Dizmel (This G-guardian has resist and makes me choose a unit that cannot be hit or chosen for effects of my opponent's card effects, and it is a great counter for Dimension Police match ups.)