When the qualifiers arrived,
I was very excited and nervous because this is my very first Vanguard regional
that I am playing in. Since the new
booster set came out (booster set 11: Seal Dragons Unleashed), I was very
worried that most of the decks that I will be playing against was the deck I
feared most which is Dauntless Dragonic Overlord The End (Dauntless/DOTE). My deck of choice for the regionals was the
Bermuda Triangle PR♥ISM deck. The name
of my deck is PR♥ISM LOVE. I chose this
deck as a backup because I couldn’t find a proper build with the Gold Paladins
along with the short amount of Liberators released on that time line where Seal
Dragons Unleashed came out before booster set 12: Triumph Return of the King of
Knights. I never had time to test out
the Liberator/ Pellinore build since I live in a city that doesn’t have any
Vanguard tourneys, and I didn’t have a large group to practice with. I use to go to shop tourneys far from my
city, but I been having problems finding transportation. As a result, I picked my second best deck that
I had some practice with which are Bermuda Triangles and took it to regional
with me as my Gold Paladins were still in unfinished prototype mode.
As I arrived inside the Pasadena Convention
Center where they have the Cardfight qualifiers at, I was quite amazed that soo
many people arrived to this event even though it was my first experience. I was still nervous and very shy throughout
the event, but I wanted to do my very best to make the most fun out of this
event since I never been playing as much Cardfight as every Cardfighter has
been. So, it’s time for the deck profile
along with my opponent’s I faced and my personal most valuable players of my
deck.
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Bermuda Triangle: PR♥ISM LOVE:
Grade 0’s:
1x PR♥ISM-Smile, Coro (Starting Vanguard)
4x PR♥ISM-Miracle, Canary (Critical)
2x Gunslinger Star, Florida (Critical)
4x PR♥ISM-Miracle, Adria (Draw)
2x Heartful Ale, Fundy (Draw)
4x PR♥ISM-Miracle, Timor (Heal)
Grade 1’s:
4x Mermaid Idol, Elly
4x PR♥ISM-Image, Clear
4x PR♥ISM-Romance, Mercure
2x PR♥ISM-Promise, Leyte
Grade 2’s:
4x PR♥ISM-Romance, Lumiere
2x PR♥ISM-Promise, Celtic
2x Girls' Rock, Rio
4x PR♥ISM-Smile, Ligurian
Grade 3’s:
4x PR♥ISM-Image, Vert
3x PR♥ISM-Promise, Labrador
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Match ups:
Round 1: PR♥ISM LOVE vs
Eradicator Sweep Command (Eradicator wins 1-0)
My first paring was against
an Eradicator player of the Nurakami clan.
From my analysis, Nurakami had some support from booster set 11. I was going to be able to see the Sweep
Commander in action. It was a nice
flowing game (not too aggressive on both ends or defensive). When we both had four damage, I broke ride my
Labrador over my Vert. Giving me the extra
card and bouncing up to two my rear guards back to my hand, I was able to
trigger my two grade one Clears skill giving a Bermuda unit 4k power by soul
blasting one card, so I use both their skills to give my front rear guards
power. Then I used my vanguard Labrador’s
skill by calling 3 PR♥ISMs from my hand to rear guard circle, my vanguard gets
an extra 10k boost with an extra critical making her 31k alone. However, my opponent used perfect guards for
my vanguard attacks, so my rear guards were the ones hitting. Suddenly, when my opponent broke ride Vowing
Sword over Vowing Sword, he retired one of my front row units, and he then used
Eradicator, First Thunder Dracokid to superior break ride with Sweep Command
and retiring my front row along with Dragonic Deathscythe, clearing almost my
field. I was going to drop my cards from
my hand when I saw the destruction. As a
result, I only had triggers in my hand to replenish my field, so I was only
attacking with my vanguard. Yet, he
guards it and then it gets to the point that I lose all the cards in my hand
and lose. Wow that Sweep Command
debut. Some Cardfighters were very
skeptical about the build, but it seem to work.
Round 2: PR♥ISM LOVE vs
Angel Feathers (Metatron) (PR♥ISM wins 1-0)
It was a very short
match, but my opponent doesn’t use the new Celestial break ride but only pure
Metatron. Bad thing, he didn’t have a
full field of rear guards for additional attacks. I had a full field and just aimed all my
attacks on his vanguard snagging me the win for this round. I didn’t have a break ride for the round, but
I was pushing with the Labrador limit break.
Round 3: PR♥ISM LOVE vs
Royal Paladin Majesty Lord Blaster (MLB) (PR♥ISM LOVE wins 1-0 due to opponent
dropping out of the competition)
Well I was kind of surprise
to see that happen. A judge called me to
the front stage along with my opponent, and my opponent declared he will drop
out due to circumstances. I hope
everything is ok on his end; however, I got the win. I was kind of bummed out because it would
have been an exciting matchup with PR♥ISM against Majesty Lord Blaster.
Round 4: PR♥ISM LOVE vs
Nurakami Armor Break Dragon (PR♥ISM LOVE wins 1-0)
The match was exciting
to me because not many Cardfighters play Vowing Sword with Armor Break. Throughout this match, I had very good hand
power because I was break riding Vert over Vert twice which it was giving me
the hand power. Plus, the units bounced
back to my hand give me an opportunity to reconsider my options for playing
defensively. I had my Labrador pushing late
game and depleting my opponent’s hand, but he never used the limit break when
he broke ride Vowing Sword with Armor Break Dragon. I found out that he had very few cards in his
hand, and using Armor Break would cost him even though I had good hand advantage. In the end, my vanguard and rear guards
pushed with power boost from my grade one booster Clears and trigger power
boosts got me the win for the round.
Round 5: PR♥ISM LOVE vs
Dauntless/DOTE (Kagero) (Dauntless/DOTE wins 1-0)
Well here it is my
biggest fear and obstacle standing in front of me. When the round started, my opponent and I
stood up our starting vanguards, and my opponent’s starter was Conroe. I froze and said to myself, “Oh crap.” How I know it was Dauntless/DOTE was the
trigger checks I saw during the match.
My problem was that I kept break riding Vert over Vert, but I never had
Labrador in my hand (all were in the damage zone Q~Q), so Vert was attacking
throughout the whole match. When my
opponent broke ride Dragonic Overlord the End, my heart dropped, and he was
attacking with this vanguard twice and depleting my hand. His rear guards finished me off, and I only
used two perfect guards the whole game.
The other two perfect guards were on the bottom. In the end, I lost. It was an ok game, but I never conquered my
fear of Dauntless/DOTE, so I was knocked out of the qualifier with my head held
high. I was proud that I got far on my
first run.
______________________________________________________________________
My Most Valuable Units
of my Deck:
PR♥ISM-Promise, Labrador is my personal
favorite. Not only cute, she packs a
punch with that limit break. Call three
PR♥ISM cards from your hand to open rear guard spots to give Labrador and extra
10k power gain and an extra critical while she is attacking the vanguard is too
good of a limit break to me. It is kind
of like a break ride because of the 10k power gain. Also, the special counter blast works well wih
PR♥ISM-Promise, Celtic’s and PR♥ISM-Image, Clear’s skills.
These two work well together on my end. When I break ride Vert, and I have Rio on the
field, I can counterblast a card (a card that does not have PR♥ISM or just a PR♥ISM
card) to replenish my soul for Celtic and Clear skill and draw an extra
card. With PR♥ISM-Image, Vert, she not
only bounces cards like Rio, Clear or Celtic, but she gives me that additional
card that I need.
I love this soul blasting dynamic duo.
PR♥ISM-Promise, Celtic and PR♥ISM-Image, Clear are perfect additions to adding
power to a Bermuda unit either rear guard or vanguard. They have to be bounced back to your hand,
and a soul blast can grant one of your vanguard or rear guard additional 4k power
to help hit your opponent’s vanguard for high columns. They work well when they get bounced by Vert
or Labrador.
You got to love your special 12k and 10
attackers. They help me replace rear
guards I lost from retiring from Kagero, Nurakami, or other clans, and I can
replace them even if they are in my hand or still on the field. For example, if Mercure, during game, is a
booster, and I lost one of my front row rear guards. I can move Mercure from a booster to an
attacking unit and the additional 3k skill boost does help.
Coro
is a very good card. She opens up an open rear guard circle by her
skill when it triggers, and she can be a booster or a 10k shield you
can save for guarding.
Overall, the whole qualifier experience was a
great experience for me. I went to 5
rounds and ended up in the top 60 if I recall, but I was good for me on my
first run of the qualifiers. Plus, I had
a lot of fun, and
studied many deck builds and play styles. I just wish I can have as
much fun with Vangaurd where I live rather than waiting for the next
regional. One can only hope.
For next year’s qualifier, I am hoping to play my Gold Paladins, and I
want to do better than my previous run and study more decks. Well that’s my full regional experience, and
I hope you enjoy this article. I will
see you next time in the next article I will make. Take care and strive to victory Cardfighters
and have fun.
oh man this deck...to bros with no PG good luck !!! T.T
ReplyDeleteOh I had perfect guards in my deck. Mermaid Idol Elly
Deletei mean that the bros without pg when playing against this
DeleteOh XD sorry about that. I can't wait for Duo to come out for them. I want that Hatsune Miku for Bermuda Triangle ^///^
Delete